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The Wanderer's Guild · Armor For Sleep

EXERCISE 4 OF 25
Groove H -- Part H
77 / 169 BARS COVERED
0 / 25 PASSED · 28 BARS LIT · IN THE PART H, OUTRO
PART B
PART H
CHORUS 2
PART B
PART H
PART S11
CHORUS 5
PART H
OUTRO
OUTRO 2
6 groovesDBHS11S6+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 3
FILL · 4
LAND · 4
RUN · 1
JOIN · 6
LINK · 3
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play The Wanderer's Guild on drums

169 bars at 167 BPM -- fast, and 3:40 of it without a break -- on crash, hi-hat, snare, mid tom, floor tom and kick.

43 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
167 BPM
TIME
4/4
BARS
169
LENGTH
3:40
DIFFICULTY
43/100

silence through bars 1-4, hi-hat through bars 5-8, snare through bars 9-16, hi-hat through bars 17-32, snare through bars 33-65 and silence through bars 66-72, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 9, 13 and 33-39, and 26 more places -- 31.9% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    49
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-----x-----x-x-|
The Wanderer's Guild -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

4 fills to learn, played 9 times: bars 40, 48, 88, 96, 120, 128 and 3 more.

What the course does

It cuts the song into 20 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D, B -- 3 exercises, about 29 minutes.
  2. The grooves the song is built on -- H -- 7 exercises, about 35 minutes. Open above.
  3. Bars 45-105 -- 7 exercises, about 29 minutes.
  4. Bars 105-137 -- 7 exercises, about 24 minutes.
  5. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is The Wanderer's Guild?

167 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is The Wanderer's Guild hard to play on drums?

43 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 29 out of 100; the rest of the number is everything around it.

How long is the drum part?

169 bars, about 3:40 at the written tempo. The course breaks it into 20 exercises over 5 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in The Wanderer's Guild?

4 fills to learn, played 9 times: bars 40, 48, 88, 96, 120, 128 and 3 more.

READ OFF THE SCORE ITSELF · 169 BARS ANALYSED