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Those Who Fight (FFVII Remake Airbuster Ver.) · Nobuo Uematsu

EXERCISE 12 OF 124
Groove L
143 / 303 BARS COVERED
0 / 124 PASSED · 4 BARS LIT · IN THE CHORUS, OUTRO 2
CHORUS
CHORUS 2
CHORUS 5
CHORUS 6
OUTRO 2
18 groovesKGOAQY+13Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 19
FILL · 28
LAND · 28
RUN · 4
JOIN · 25
LINK · 5
SECTION · 14
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Those Who Fight (FFVII Remake Airbuster Ver.) on drums

303 bars at 164 BPM -- fast, and 7:22 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

74 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
164 BPM
TIME
4/4
BARS
303
LENGTH
7:22
DIFFICULTY
74/100

kick and crashes through bars 1-6, snare through bars 7-8, hi-hat through bars 9-74, toms through bars 75-82, snare through bars 83-86 and kick and crashes through bars 87-91, and 17 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 20, 24-27 and 29, and 17 more places -- 36.1% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    157
    1.....2.....3.....4.....
HH |o-----o-----o-----o-----|
SD |------x-----------x-----|
BD |x---x---x-x-x---x-----x-|
Those Who Fight (FFVII Remake Airbuster Ver.) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

28 fills to learn, played 46 times: bars 4, 5, 6, 7, 8, 16 and 40 more.

What the course does

It cuts the song into 95 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- K -- 1 exercise, about 17 minutes.
  2. The grooves the song is built on -- G -- 1 exercise, about 19 minutes.
  3. The grooves the song is built on -- I -- 3 exercises, about 28 minutes.
  4. Through Part S2 and Part G -- 6 exercises, about 26 minutes.
  5. Bars 21-293 -- 2 exercises, about 23 minutes. Open above.
  6. Through the Chorus -- 3 exercises, about 24 minutes.
  7. Through the Chorus and Part O -- 2 exercises, about 17 minutes.
  8. Bars 55-61 -- 4 exercises, about 29 minutes.
  9. and 21 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Those Who Fight (FFVII Remake Airbuster Ver.)?

164 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Those Who Fight (FFVII Remake Airbuster Ver.) hard to play on drums?

74 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 67 out of 100; the rest of the number is everything around it.

How long is the drum part?

303 bars, about 7:22 at the written tempo. The course breaks it into 95 exercises over 29 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Those Who Fight (FFVII Remake Airbuster Ver.)?

28 fills to learn, played 46 times: bars 4, 5, 6, 7, 8, 16 and 40 more.

READ OFF THE SCORE ITSELF · 303 BARS ANALYSED