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Time To Go · Bloody Merry

Time To Go · Bloody Merry
EXERCISE 5 OF 33
Groove B
108 / 158 BARS COVERED
0 / 33 PASSED · 3 BARS LIT · IN THE PART A
PART A
PART D
CHORUS
PART L
CHORUS 2
PART L
PART A
PART D
CHORUS 3
PART L
CHORUS 4
PART L
PART A
OUTRO
OUTRO 2
5 groovesGLDAQFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 1
LAND · 1
RUN · 2
JOIN · 6
LINK · 4
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Time To Go on drums

158 bars at 162 BPM -- fast, and 3:54 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

61 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
162 BPM
TIME
4/4
BARS
158
LENGTH
3:54
DIFFICULTY
61/100

snare through bars 1-7, hi-hat through bars 8-39, ride through bars 40-47, hi-hat through bars 48-63, ride through bars 64-71 and snare through bars 72-78, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 24-26, 30-34 and 38, and 9 more places -- 24.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    24
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x-------x---|
BD |x-x----xx-x---x-|
Time To Go -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

1 fill to learn, played 4 times: bars 154, 155, 156 and 157.

What the course does

It cuts the song into 31 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G, D -- 2 exercises, about 27 minutes.
  2. The grooves the song is built on -- L -- 2 exercises, about 22 minutes.
  3. Through Part A and Part D -- 4 exercises, about 30 minutes. Open above.
  4. Through Part D -- 3 exercises, about 28 minutes.
  5. Through Part D and the Chorus -- 4 exercises, about 29 minutes.
  6. Through the Chorus and Part L -- 3 exercises, about 23 minutes.
  7. Through Part L and the Chorus 2 -- 4 exercises, about 28 minutes.
  8. Bars 53-110 -- 4 exercises, about 27 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Time To Go?

162 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Time To Go hard to play on drums?

61 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 45 out of 100; the rest of the number is everything around it.

How long is the drum part?

158 bars, about 3:54 at the written tempo. The course breaks it into 31 exercises over 10 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Time To Go?

1 fill to learn, played 4 times: bars 154, 155, 156 and 157.

READ OFF THE SCORE ITSELF · 158 BARS ANALYSED