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You Might Think (from "Cars 2") · Weezer

EXERCISE 5 OF 20
Groove C
72 / 100 BARS COVERED
0 / 20 PASSED · 5 BARS LIT · IN THE CHORUS, OUTRO
CHORUS
PART G
OUTRO
OUTRO 2
3 groovesAGDFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 4
LAND · 4
RUN · 1
JOIN · 2
LINK · 1
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play You Might Think (from "Cars 2") on drums

100 bars of 4/4 at 134 BPM, about 2:59 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

53 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
134 BPM
TIME
4/4
BARS
100
LENGTH
2:59
DIFFICULTY
53/100

hi-hat through bars 1-63, snare through bars 64-65 and hi-hat through bars 66-100.

The beat

The beat the song is built on is one bar, played through bars 1-10, 12-19 and 21, and 8 more places -- 64.6% of every bar the kit plays. Learn that one and the song is very nearly finished.

    2
    1e+a2e+a3e+a4e+a
HH |x-g-x-g-x-g-x-g-|
SD |----x-------x---|
BD |x-------x-------|
You Might Think (from "Cars 2") -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

4 fills to learn, played 11 times: bars 11, 23, 32, 44, 51, 65 and 5 more.

What the course does

It cuts the song into 15 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A -- 4 exercises, about 22 minutes.
  2. Through the Chorus -- 2 exercises, about 29 minutes. Open above.
  3. Through the Chorus and Part G -- 4 exercises, about 28 minutes.
  4. Bars 52-100 -- 8 exercises, about 27 minutes.
  5. The whole song -- 2 exercises, about 14 minutes.
START THE COURSE ↑

Questions

What BPM is You Might Think (from "Cars 2")?

134 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is You Might Think (from "Cars 2") hard to play on drums?

53 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

100 bars, about 2:59 at the written tempo. The course breaks it into 15 exercises over 5 sittings, about 24 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in You Might Think (from "Cars 2")?

4 fills to learn, played 11 times: bars 11, 23, 32, 44, 51, 65 and 5 more.

READ OFF THE SCORE ITSELF · 100 BARS ANALYSED