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起死開戦 0 · millsage

EXERCISE 9 OF 80
4-bar fill at bar 15
24 / 150 BARS COVERED
0 / 80 PASSED · 4 BARS LIT · IN THE PART S3, PART I
COUNT-IN
PART S3
PART I
PART M
PART S6
PART F
PART M
PART BM
OUTRO
OUTRO 2
10 groovesBHMS6FCP+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 26
LAND · 26
RUN · 1
JOIN · 8
LINK · 4
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play 起死開戦 0 on drums

150 bars of 3/4 -- not four -- at 170 BPM, 3:12 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
170 BPM
TIME
3/4
BARS
150
LENGTH
3:12
DIFFICULTY
58/100

silence through bars 1-11, toms through bars 12-14, snare through bars 15-16, toms through bars 17-18, hi-hat through bars 19-32 and toms through bars 33-34, and 27 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 27-29, 31 and 55, and 2 more places -- 5.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    28
    1e+a2e+a3e+a4e+a
HH |x-o-x-o-x-o-x-o-|
SD |----x----x--x---|
BD |x---x---x---x---|
起死開戦 0 -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

26 fills to learn, played 71 times: bars 15, 16, 17, 18, 21, 22 and 65 more.

What the course does

It cuts the song into 53 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- M -- 3 exercises, about 24 minutes.
  2. The grooves the song is built on -- BH -- 3 exercises, about 19 minutes.
  3. The grooves the song is built on -- G (a two-bar phrase) -- 2 exercises, about 28 minutes.
  4. Bars 15-27 -- 7 exercises, about 30 minutes. Open above.
  5. Bars 11-33 -- 7 exercises, about 31 minutes.
  6. Through Part M and Part S6 -- 6 exercises, about 28 minutes.
  7. Through Part S6 -- 6 exercises, about 27 minutes.
  8. Through Part S6 and Part F -- 8 exercises, about 31 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is 起死開戦 0?

170 BPM, in 3/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is 起死開戦 0 hard to play on drums?

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 68 out of 100; the rest of the number is everything around it.

How long is the drum part?

150 bars, about 3:12 at the written tempo. The course breaks it into 53 exercises over 15 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in 起死開戦 0?

26 fills to learn, played 71 times: bars 15, 16, 17, 18, 21, 22 and 65 more.

READ OFF THE SCORE ITSELF · 150 BARS ANALYSED