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10 Signs You Should Leave · Emmure

EXERCISE 15 OF 74
Fill at bar 11 and 99 (a small one)
50 / 122 BARS COVERED
0 / 74 PASSED · 2 BARS LIT · IN THE PART D, PART H
PART D
CHORUS
PART S
PART O
PART AN
PART D
PART H
OUTRO
OUTRO 2
8 groovesKDOSH+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 19
LAND · 19
RUN · 1
JOIN · 10
LINK · 5
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play 10 Signs You Should Leave on drums

122 bars at 177 BPM -- fast, and 2:45 of it without a break -- on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
177 BPM
TIME
4/4
BARS
122
LENGTH
2:45
DIFFICULTY
59/100

kick and crashes through bar 1, snare through bars 2-11, hi-hat through bars 12-19, snare through bars 20-51, toms through bars 52-53 and hi-hat through bars 54-56, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 20-26, 32-33 and 70, and 2 more places -- 13.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    32
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-xxx-xxx-xx-xxx|
10 Signs You Should Leave -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

19 fills to learn, played 45 times: bars 1, 2, 3, 5, 9, 11 and 39 more.

What the course does

It cuts the song into 54 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- K, D -- 4 exercises, about 27 minutes.
  2. The grooves the song is built on -- H -- 7 exercises, about 32 minutes.
  3. Through Part D -- 3 exercises, about 29 minutes.
  4. Through Part D and the Chorus -- 6 exercises, about 33 minutes. Open above.
  5. Bars 27-48 -- 5 exercises, about 31 minutes.
  6. Through the Chorus and Part S -- 7 exercises, about 27 minutes.
  7. Through the Chorus and Part S -- 4 exercises, about 26 minutes.
  8. Through Part S and Part O -- 6 exercises, about 28 minutes.
  9. and 6 more sittings after that.
START THE COURSE ↑

Questions

What BPM is 10 Signs You Should Leave?

177 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is 10 Signs You Should Leave hard to play on drums?

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 46 out of 100; the rest of the number is everything around it.

How long is the drum part?

122 bars, about 2:45 at the written tempo. The course breaks it into 54 exercises over 14 sittings, about 29 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in 10 Signs You Should Leave?

19 fills to learn, played 45 times: bars 1, 2, 3, 5, 9, 11 and 39 more.

READ OFF THE SCORE ITSELF · 122 BARS ANALYSED