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Agent Orange · Slapshock

Agent Orange · Slapshock
EXERCISE 1 OF 64
Groove B -- Chorus
0 / 106 BARS COVERED
0 / 64 PASSED · 21 BARS LIT · IN THE CHORUS, CHORUS 2
CHORUS
PART H
CHORUS 2
PART H
PART N
PART T
PART X
PART S
OUTRO
8 groovesBHNST+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 14
LAND · 14
RUN · 2
JOIN · 8
LINK · 5
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Agent Orange on drums

106 bars of 4/4 at a walking 100 BPM, 4:13 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
100 BPM
TIME
4/4
BARS
106
LENGTH
4:13
DIFFICULTY
58/100

silence through bars 1-4, hi-hat through bars 5-50, snare through bars 51-52, hi-hat through bars 53-56, snare through bars 57-58 and hi-hat through bars 59-77, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 5-7, 9 and 11, and 12 more places -- 20.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    6
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x--x--x-x-------|
Agent Orange -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

14 fills to learn, played 22 times: bars 16, 20, 26, 28, 30, 34 and 16 more.

What the course does

It cuts the song into 49 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B, H -- 2 exercises, about 26 minutes. Open above.
  2. The grooves the song is built on -- S -- 5 exercises, about 28 minutes.
  3. Bars 8-88 -- 3 exercises, about 20 minutes.
  4. Through the Chorus -- 1 exercise, about 16 minutes.
  5. Through the Chorus -- 4 exercises, about 26 minutes.
  6. Through the Chorus -- 3 exercises, about 19 minutes.
  7. Through the Chorus and Part H -- 4 exercises, about 26 minutes.
  8. Through Part H and the Chorus 2 -- 8 exercises, about 25 minutes.
  9. and 8 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Agent Orange?

100 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Agent Orange hard to play on drums?

58 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

106 bars, about 4:13 at the written tempo. The course breaks it into 49 exercises over 16 sittings, about 24 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Agent Orange?

14 fills to learn, played 22 times: bars 16, 20, 26, 28, 30, 34 and 16 more.

READ OFF THE SCORE ITSELF · 106 BARS ANALYSED