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All Hail The Dead · Walls of Jericho

All Hail The Dead · Walls of Jericho
EXERCISE 5 OF 54
Groove D
29 / 133 BARS COVERED
0 / 54 PASSED · 7 BARS LIT · IN THE PART C, OUTRO
BREAK
PART C
PART H
PART N
PART Q
CHORUS
OUTRO
12 groovesWCQHN+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 13
LAND · 13
RUN · 3
JOIN · 5
LINK · 2
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play All Hail The Dead on drums

133 bars of 4/4 at 120 BPM, about 4:26 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

48 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
120 BPM
TIME
4/4
BARS
133
LENGTH
4:26
DIFFICULTY
48/100

silence through bars 1-5, kick and crashes through bars 6-10, silence through bars 11-18, snare through bars 19-27, hi-hat through bars 28-30 and snare through bars 31-42, and 10 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 81-82, 85-86 and 89-90, and 5 more places -- 14% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    81               82
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---x---x---x---|x---x---x---x---|
SD |--------x-------|--------x-------|
BD |x---xxxxx-x---x-|xxxxx-x---x-x-x-|
All Hail The Dead -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 24 times: bars 22, 34, 38, 42, 48, 52 and 18 more.

What the course does

It cuts the song into 40 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- W, C -- 4 exercises, about 30 minutes.
  2. The grooves the song is built on -- D -- 5 exercises, about 33 minutes. Open above.
  3. Through Part C and Part H -- 3 exercises, about 30 minutes.
  4. Bars 31-47 -- 6 exercises, about 25 minutes.
  5. Through Part N -- 6 exercises, about 33 minutes.
  6. Through Part N and Part Q -- 3 exercises, about 26 minutes.
  7. Through Part N and Part Q -- 7 exercises, about 29 minutes.
  8. Bars 57-80 -- 6 exercises, about 25 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is All Hail The Dead?

120 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is All Hail The Dead hard to play on drums?

48 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 41 out of 100; the rest of the number is everything around it.

How long is the drum part?

133 bars, about 4:26 at the written tempo. The course breaks it into 40 exercises over 11 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in All Hail The Dead?

13 fills to learn, played 24 times: bars 22, 34, 38, 42, 48, 52 and 18 more.

READ OFF THE SCORE ITSELF · 133 BARS ANALYSED