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All Systems Go · Box Car Racer

EXERCISE 31 OF 38
Fill at bar 80 and 88 (a small one)
99 / 116 BARS COVERED
0 / 38 PASSED · 2 BARS LIT · IN THE PART Q
CHORUS
PART J
CHORUS 2
PART J
PART Q
PART J
5 groovesBJQS1S8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 10
LAND · 10
RUN · 1
JOIN · 4
LINK · 3
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play All Systems Go on drums

116 bars of 4/4 at 150 BPM, about 3:06 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
150 BPM
TIME
4/4
BARS
116
LENGTH
3:06
DIFFICULTY
62/100

silence through bars 1-4, snare through bars 5-12, hi-hat through bars 13-28, ride through bars 29-34, hi-hat through bars 35-38 and snare through bars 39-42, and 11 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 29-31, 33-34 and 61-63, and 7 more places -- 20.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    30
    1e+a2e+a3e+a4e+a
RD |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x-x-----x-x-----|
All Systems Go -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 33 times: bars 6, 8, 10, 12, 20, 28 and 27 more.

What the course does

It cuts the song into 27 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- J, F (a two-bar phrase) -- 2 exercises, about 25 minutes.
  2. The grooves the song is built on -- B -- 6 exercises, about 27 minutes.
  3. Through the Chorus and Part J -- 6 exercises, about 34 minutes.
  4. Through Part J and the Chorus 2 -- 8 exercises, about 28 minutes.
  5. Through Part J -- 3 exercises, about 21 minutes.
  6. Through Part J and Part Q -- 5 exercises, about 32 minutes.
  7. Bars 74-109 -- 7 exercises, about 25 minutes. Open above.
  8. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is All Systems Go?

150 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is All Systems Go hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 39 out of 100; the rest of the number is everything around it.

How long is the drum part?

116 bars, about 3:06 at the written tempo. The course breaks it into 27 exercises over 8 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in All Systems Go?

10 fills to learn, played 33 times: bars 6, 8, 10, 12, 20, 28 and 27 more.

READ OFF THE SCORE ITSELF · 116 BARS ANALYSED