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Animate · Rush

EXERCISE 41 OF 62
Groove Z -- Part Z
154 / 176 BARS COVERED
0 / 62 PASSED · 3 BARS LIT · IN THE PART U, PART Z
PART D
PART F
CHORUS
PART F
CHORUS 2
PART U
PART Z
PART AB
OUTRO
OUTRO 2
6 groovesCDFUAB+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 14
LAND · 14
RUN · 2
JOIN · 8
LINK · 8
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Animate on drums

176 bars of 4/4 at 116 BPM, about 6:03 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
116 BPM
TIME
4/4
BARS
176
LENGTH
6:03
DIFFICULTY
64/100

snare through bars 1-2, ride through bars 3-28, hi-hat through bars 29-38, ride through bars 39-40, hi-hat through bars 41-42 and ride through bars 43-44, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 4-12, 14-20 and 22-27, and 14 more places -- 26.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    4
    1e+a2e+a3e+a4e+a
RD |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x--x--x---xx--x-|
Animate -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

14 fills to learn, played 35 times: bars 1, 2, 28, 38, 42, 44 and 29 more.

What the course does

It cuts the song into 47 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D, C -- 2 exercises, about 30 minutes.
  2. The grooves the song is built on -- F -- 5 exercises, about 29 minutes.
  3. Through Part D and Part F -- 8 exercises, about 30 minutes.
  4. Through Part F and the Chorus -- 7 exercises, about 30 minutes.
  5. Through Part F and the Chorus 2 -- 8 exercises, about 30 minutes.
  6. Bars 88-100 -- 6 exercises, about 28 minutes.
  7. Through Part U -- 4 exercises, about 25 minutes.
  8. Through Part U and Part Z -- 4 exercises, about 26 minutes. Open above.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Animate?

116 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Animate hard to play on drums?

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 51 out of 100; the rest of the number is everything around it.

How long is the drum part?

176 bars, about 6:03 at the written tempo. The course breaks it into 47 exercises over 12 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Animate?

14 fills to learn, played 35 times: bars 1, 2, 28, 38, 42, 44 and 29 more.

READ OFF THE SCORE ITSELF · 176 BARS ANALYSED