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Anything Goes · Guns N' Roses

EXERCISE 1 OF 48
Groove K -- Chorus 2
0 / 130 BARS COVERED
0 / 48 PASSED · 26 BARS LIT
PART B
PART D
PART H
CHORUS
PART H
CHORUS 2
PART R
CHORUS 3
PART P
OUTRO
OUTRO 2
9 groovesKHBRF+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 6
LAND · 6
RUN · 3
JOIN · 10
LINK · 4
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Anything Goes on drums

130 bars of 4/4 at 152 BPM, about 3:24 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
152 BPM
TIME
4/4
BARS
130
LENGTH
3:24
DIFFICULTY
52/100

snare through bars 2-17, hi-hat through bars 18-39, toms through bars 40-41, hi-hat through bars 42-67, ride through bars 68-83 and hi-hat through bars 84-109, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 34-35, 38-39 and 50-51, and 10 more places -- 20.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    34
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----o---o---o---|
SD |----x-------x---|
BD |x-----x---------|
Anything Goes -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

6 fills to learn, played 10 times: bars 17, 25, 40, 41, 67, 83 and 4 more.

What the course does

It cuts the song into 41 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- K, B -- 3 exercises, about 25 minutes.
  2. The grooves the song is built on -- R -- 3 exercises, about 20 minutes.
  3. Through Part B and Part D -- 6 exercises, about 33 minutes.
  4. Through Part D and Part F -- 4 exercises, about 22 minutes.
  5. Bars 26-119 -- 3 exercises, about 30 minutes.
  6. Through Part F and Part H -- 2 exercises, about 17 minutes.
  7. Bars 32-42 -- 5 exercises, about 30 minutes.
  8. Bars 40-71 -- 6 exercises, about 33 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Anything Goes?

152 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Anything Goes hard to play on drums?

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 32 out of 100; the rest of the number is everything around it.

How long is the drum part?

130 bars, about 3:24 at the written tempo. The course breaks it into 41 exercises over 11 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Anything Goes?

6 fills to learn, played 10 times: bars 17, 25, 40, 41, 67, 83 and 4 more.

READ OFF THE SCORE ITSELF · 130 BARS ANALYSED