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Bad Company · Five Finger Death Punch

EXERCISE 34 OF 38
Run E3 · Outro (bars 86-93)
82 / 98 BARS COVERED
0 / 38 PASSED · 8 BARS LIT · IN THE OUTRO
CHORUS
PART K
PART C
CHORUS 2
PART P
PART C
OUTRO
OUTRO 2
8 groovesEPKCX+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 7
LAND · 7
RUN · 2
JOIN · 6
LINK · 1
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Bad Company on drums

98 bars of 4/4 at 114 BPM, about 3:26 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
114 BPM
TIME
4/4
BARS
98
LENGTH
3:26
DIFFICULTY
60/100

silence through bars 1-4, snare through bars 5-19, hi-hat through bars 20-39, snare through bars 40-52, toms through bars 53-60 and snare through bars 61-77, and 4 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 8, 12-14 and 42, and 4 more places -- 17.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    12                               13
    1.......2.......3.......4....... 1.......2.......3.......4.......
CC |x-------x-------x---x---x-------|x-------x---x---x---------------|
SD |--------x---------------x-------|--------x-----------x-x---------|
T2 |--------------------------------|------------------------x-x-----|
FT |--------------------------------|----------------------------x-x-|
BD |x---x-x-x---x---x---x---x---x---|x---x-x-x---x---x---------------|
Bad Company -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 14 times: bars 9, 13, 19, 43, 61, 65 and 8 more.

What the course does

It cuts the song into 30 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E, C -- 2 exercises, about 29 minutes.
  2. The grooves the song is built on -- P -- 6 exercises, about 32 minutes.
  3. Through the Break and Part K -- 4 exercises, about 21 minutes.
  4. Through the Break and Part K -- 4 exercises, about 26 minutes.
  5. Bars 36-54 -- 4 exercises, about 24 minutes.
  6. Through the Chorus 2 and Part P -- 5 exercises, about 28 minutes.
  7. Bars 58-92 -- 8 exercises, about 31 minutes.
  8. Through the Outro and the Outro 2 -- 4 exercises, about 29 minutes. Open above.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Bad Company?

114 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Bad Company hard to play on drums?

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 46 out of 100; the rest of the number is everything around it.

How long is the drum part?

98 bars, about 3:26 at the written tempo. The course breaks it into 30 exercises over 9 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Bad Company?

7 fills to learn, played 14 times: bars 9, 13, 19, 43, 61, 65 and 8 more.

READ OFF THE SCORE ITSELF · 98 BARS ANALYSED