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Bad Vibes (AI) · Despised Icon

EXERCISE 8 OF 53
Fill at bar 11 and 79 (a small one)
55 / 113 BARS COVERED
0 / 53 PASSED · 2 BARS LIT · IN THE PART C
PART A
PART C
CHORUS
PART N
PART L
PART A
PART C
CHORUS 2
PART AA
OUTRO
9 groovesGACNAA+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 7
LAND · 7
RUN · 2
JOIN · 11
LINK · 7
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Bad Vibes (AI) on drums

113 bars at 155 BPM -- fast, and 2:55 of it without a break -- on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

74 out of 100: demanding, mostly on how many notes a second it asks for.

TEMPO
155 BPM
TIME
4/4
BARS
113
LENGTH
2:55
DIFFICULTY
74/100

toms through bars 1-16, snare through bars 17-24, toms through bars 25-26, hi-hat through bars 27-28, snare through bars 29-34 and toms through bars 35-36, and 15 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 1-3, 5-7 and 25, and 5 more places -- 14.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    1
    1...............2...............3...............4...............
FT |x-------------------------------x-------------------------------|
BD |x-------------------------------x-------------------------------|
Bad Vibes (AI) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 14 times: bars 8, 11, 15, 16, 26, 36 and 8 more.

What the course does

It cuts the song into 45 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A, G -- 2 exercises, about 20 minutes.
  2. The grooves the song is built on -- K -- 3 exercises, about 26 minutes.
  3. Through Part A and Part C -- 2 exercises, about 29 minutes.
  4. Through Part A and Part C -- 6 exercises, about 23 minutes. Open above.
  5. Through Part C and the Chorus -- 4 exercises, about 28 minutes.
  6. Through Part C and the Chorus -- 3 exercises, about 24 minutes.
  7. Through the Chorus -- 2 exercises, about 22 minutes.
  8. Through Part N -- 3 exercises, about 27 minutes.
  9. and 8 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Bad Vibes (AI)?

155 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Bad Vibes (AI) hard to play on drums?

74 out of 100: demanding, mostly on how many notes a second it asks for. The beat itself is 7 out of 100; the rest of the number is everything around it.

How long is the drum part?

113 bars, about 2:55 at the written tempo. The course breaks it into 45 exercises over 16 sittings, about 24 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Bad Vibes (AI)?

7 fills to learn, played 14 times: bars 8, 11, 15, 16, 26, 36 and 8 more.

READ OFF THE SCORE ITSELF · 113 BARS ANALYSED