TENACIOUS D · DRUM FILLS

The drum fills in Beelzeboss (The Final Showdown)

9 fills to learn, played 19 times across 193 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
131 BPM
TIME
4/4
BARS
193
LENGTH
5:53
DIFFICULTY
77/100

Bar 8, and 3 more times

LOOP · 131 BPM
PLAYED AT BARS 8-11 · LANDS ON BAR 12

On snare, mid tom, floor tom and kick. 75 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 12. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 22, and 4 more times

LOOP · 131 BPM
PLAYED AT BARS 22, 89, 97, 103 AND 105 · LANDS ON BAR 23

On crash, hi-hat, snare and kick. 61 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 31

LOOP · 131 BPM
PLAYED AT BAR 31 · LANDS ON BAR 32

On ride, snare, high tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 32. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 58, and 1 more time

LOOP · 131 BPM
PLAYED AT BARS 58-59 · LANDS ON BAR 60

On crash, snare, floor tom and kick. 42 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 80, and 1 more time

LOOP · 131 BPM
PLAYED AT BARS 80-81 · LANDS ON BAR 82

On snare, high tom, floor tom and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 82. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 153

LOOP · 131 BPM
PLAYED AT BAR 153 · LANDS ON BAR 154

On crash, ride, snare, high tom, floor tom and kick. 41 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 154. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 157

LOOP · 131 BPM
PLAYED AT BAR 157 · LANDS ON BAR 158

On crash, snare, high tom, floor tom and kick. 54 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 158. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 161

LOOP · 131 BPM
PLAYED AT BAR 161 · LANDS ON BAR 162

On snare, high tom, floor tom and kick. 55 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 162. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 170, and 1 more time

LOOP · 131 BPM
PLAYED AT BARS 170-171 · LANDS ON BAR 172

On crash, snare, high tom and floor tom. 37 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 172. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Beelzeboss (The Final Showdown)?

9 distinct fills, played 19 times: bars 8-11, 22, 31, 58-59, 80-81 and 89, and 7 more places.

What is the hardest fill in Beelzeboss (The Final Showdown)?

The one at bar 8, at 75 out of 100. 193 bars of 4/4 at 131 BPM, about 5:53 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 193 BARS ANALYSED