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Beelzeboss (The Final Showdown) · Tenacious D

EXERCISE 4 OF 67
Groove W -- Part W
23 / 193 BARS COVERED
0 / 67 PASSED · 12 BARS LIT · IN THE PART W, PART AE
PART A
CHORUS
PART K
PART W
PART S12
PART Y
PART AE
16 groovesES12AEWK+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 9
LAND · 9
RUN · 3
JOIN · 13
LINK · 8
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Beelzeboss (The Final Showdown) on drums

193 bars of 4/4 at 131 BPM, about 5:53 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

77 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
131 BPM
TIME
4/4
BARS
193
LENGTH
5:53
DIFFICULTY
77/100

toms through bars 1-11, hi-hat through bars 12-22, kick and crashes through bars 23-27, ride through bars 28-33, kick and crashes through bars 34-37 and hi-hat through bars 38-45, and 20 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 12-14, 16-18 and 20-21, and 5 more places -- 12.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    14
    1...........2...........3...........4...........
CC |x-----------------------x-----------------------|
HH |------------o-----------------------o-----------|
SD |------------x-----------------------x-----------|
BD |x-------x-------x---x---x-------x-------x---x---|
Beelzeboss (The Final Showdown) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 19 times: bars 8, 9, 10, 11, 22, 31 and 13 more.

What the course does

It cuts the song into 57 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E -- 3 exercises, about 29 minutes.
  2. The grooves the song is built on -- W, K -- 3 exercises, about 34 minutes. Open above.
  3. Through Part A and the Chorus -- 3 exercises, about 14 minutes.
  4. Through Part A and the Chorus -- 4 exercises, about 30 minutes.
  5. Through the Chorus and Part I -- 5 exercises, about 27 minutes.
  6. Bars 29-60 -- 7 exercises, about 30 minutes.
  7. Bars 58-83 -- 3 exercises, about 28 minutes.
  8. Bars 74-91 -- 7 exercises, about 32 minutes.
  9. and 9 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Beelzeboss (The Final Showdown)?

131 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Beelzeboss (The Final Showdown) hard to play on drums?

77 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 73 out of 100; the rest of the number is everything around it.

How long is the drum part?

193 bars, about 5:53 at the written tempo. The course breaks it into 57 exercises over 17 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Beelzeboss (The Final Showdown)?

9 fills to learn, played 19 times: bars 8, 9, 10, 11, 22, 31 and 13 more.

READ OFF THE SCORE ITSELF · 193 BARS ANALYSED