← SONGS

Call It Karma · Silverstein

EXERCISE 8 OF 59
Fill at bar 18, 42 and 82
113 / 171 BARS COVERED
0 / 59 PASSED · 3 BARS LIT · IN THE CHORUS, CHORUS 2, CHORUS 3
CHORUS
CHORUS 2
PART L
CHORUS 3
PART L
PART O
PART I
PART I
13 groovesCILGO+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 12
LAND · 12
RUN · 3
JOIN · 11
LINK · 2
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Call It Karma on drums

171 bars at 170 BPM -- fast, and 4:00 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
170 BPM
TIME
4/4
BARS
171
LENGTH
4:00
DIFFICULTY
54/100

hi-hat through bars 3-18, ride through bars 19-22, snare through bars 23-26, hi-hat through bars 27-42, ride through bars 43-46 and snare through bars 47-66, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 3-5, 7-9 and 11-13, and 9 more places -- 20.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    4
    1e+a2e+a3e+a4e+a
HH |x---x---x---x---|
SD |----x-------x---|
BD |--x-----x-x---x-|
Call It Karma -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

12 fills to learn, played 31 times: bars 18, 22, 42, 46, 50, 82 and 25 more.

What the course does

It cuts the song into 46 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C, L -- 2 exercises, about 24 minutes.
  2. The grooves the song is built on -- I -- 3 exercises, about 31 minutes.
  3. Through the Chorus and Part G -- 2 exercises, about 29 minutes.
  4. Through the Chorus and Part G -- 6 exercises, about 22 minutes. Open above.
  5. Bars 24-51 -- 6 exercises, about 31 minutes.
  6. Bars 47-107 -- 7 exercises, about 29 minutes.
  7. Bars 105-123 -- 6 exercises, about 28 minutes.
  8. Bars 122-127 -- 5 exercises, about 29 minutes.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Call It Karma?

170 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Call It Karma hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

171 bars, about 4:00 at the written tempo. The course breaks it into 46 exercises over 13 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call It Karma?

12 fills to learn, played 31 times: bars 18, 22, 42, 46, 50, 82 and 25 more.

READ OFF THE SCORE ITSELF · 171 BARS ANALYSED