Call It Karma · Silverstein

171 bars at 170 BPM -- fast, and 4:00 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

PunkAlternative / Indie150 BPM and up
TEMPO
170 BPM
TIME
4/4
BARS
171
LENGTH
4:00
DIFFICULTY
54/100
THE BEAT

One bar, and 21% of the song

The beat the song is built on is one bar, played through bars 3-5, 7-9 and 11-13, and 9 more places -- 20.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

LOOP · 170 BPM
CALL IT KARMA · BAR 4
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

12 fills to learn, played 31 times: bars 18, 22, 42, 46, 50, 82 and 25 more.

LOOP · 170 BPM
BAR 18 · LANDS ON BAR 19 · PLAYED 3 TIMES
LOOP · 170 BPM
BAR 22 · LANDS ON BAR 23 · PLAYED 4 TIMES
LOOP · 170 BPM
BAR 50 · LANDS ON BAR 51 · PLAYED 2 TIMES
LOOP · 170 BPM
BAR 106 · LANDS ON BAR 107

8 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

171 bars across 21 sections: 107 keep time, 31 are fills, 10 are stops and 11 are silent. The longest unbroken stretch of time is bars 2-17.

CHORUS
CHORUS 2
PART L
CHORUS 3
PART L
PART O
PART I
PART I
13 groovesCILGO+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Call It Karma?

170 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Call It Karma hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

171 bars, about 4:00 at the written tempo. The course breaks it into 46 exercises over 13 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call It Karma?

12 fills to learn, played 31 times: bars 18, 22, 42, 46, 50, 82 and 25 more.

READ OFF THE SCORE ITSELF · 171 BARS ANALYSED
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