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Call To Arms · Angels & Airwaves

Call To Arms · Angels & Airwaves
EXERCISE 11 OF 51
Groove F
142 / 213 BARS COVERED
0 / 51 PASSED · 2 BARS LIT · IN THE PART D
PART A
PART D
PART K
CHORUS
PART A
CHORUS 2
CHORUS 3
PART D
CHORUS 4
OUTRO 2
7 groovesPAKDJ+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 8
LAND · 8
RUN · 2
JOIN · 9
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Call To Arms on drums

213 bars at 180 BPM -- fast, and 4:44 of it without a break -- on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

49 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
180 BPM
TIME
4/4
BARS
213
LENGTH
4:44
DIFFICULTY
49/100

silence through bars 1-7, kick and crashes through bars 8-23, snare through bars 24-40, hi-hat through bars 41-95, toms through bars 96-97 and silence through bars 98-100, and 6 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 81-91, 125-135 and 141-147, and 4 more places -- 25.6% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    82
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |x-----x-----x---|
BD |x-------x---x---|
Call To Arms -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 18 times: bars 40, 64, 80, 92, 107, 108 and 12 more.

What the course does

It cuts the song into 42 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P, K -- 3 exercises, about 29 minutes.
  2. The grooves the song is built on -- J -- 3 exercises, about 27 minutes.
  3. Through Part A and Part D -- 4 exercises, about 33 minutes.
  4. Through Part D -- 2 exercises, about 21 minutes. Open above.
  5. Through Part D -- 4 exercises, about 30 minutes.
  6. Through Part D and Part K -- 6 exercises, about 32 minutes.
  7. Through Part K and the Chorus -- 3 exercises, about 27 minutes.
  8. Bars 82-120 -- 9 exercises, about 34 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Call To Arms?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Call To Arms hard to play on drums?

49 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

213 bars, about 4:44 at the written tempo. The course breaks it into 42 exercises over 11 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call To Arms?

8 fills to learn, played 18 times: bars 40, 64, 80, 92, 107, 108 and 12 more.

READ OFF THE SCORE ITSELF · 213 BARS ANALYSED