Call To Arms · Angels & Airwaves

213 bars at 180 BPM -- fast, and 4:44 of it without a break -- on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

PunkAlternative / Indie150 BPM and up
TEMPO
180 BPM
TIME
4/4
BARS
213
LENGTH
4:44
DIFFICULTY
49/100
THE BEAT

One bar, and 26% of the song

The beat the song is built on is one bar, played through bars 81-91, 125-135 and 141-147, and 4 more places -- 25.6% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

LOOP · 180 BPM
CALL TO ARMS · BAR 82
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

8 fills to learn, played 18 times: bars 40, 64, 80, 92, 107, 108 and 12 more.

LOOP · 180 BPM
BAR 40 · LANDS ON BAR 41 · PLAYED 3 TIMES
LOOP · 180 BPM
BAR 64 · LANDS ON BAR 65 · PLAYED 4 TIMES
LOOP · 180 BPM
BAR 92 · LANDS ON BAR 93 · PLAYED 4 TIMES
LOOP · 180 BPM
BARS 107-108 · LANDS ON BAR 109 · PLAYED 2 TIMES

4 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

213 bars across 17 sections: 150 keep time, 18 are fills, 14 are stops and 10 are silent. The longest unbroken stretch of time is bars 65-79.

PART A
PART D
PART K
CHORUS
PART A
CHORUS 2
CHORUS 3
PART D
CHORUS 4
OUTRO 2
7 groovesPAKDJ+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Call To Arms?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Call To Arms hard to play on drums?

49 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

213 bars, about 4:44 at the written tempo. The course breaks it into 42 exercises over 11 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call To Arms?

8 fills to learn, played 18 times: bars 40, 64, 80, 92, 107, 108 and 12 more.

READ OFF THE SCORE ITSELF · 213 BARS ANALYSED
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