ANGRA · DRUM BEAT

The drum beat in Carry On

The beat the song is built on is one bar, played through bars 7-8, 15-20 and 54, and 16 more places -- 36.5% of every bar the kit plays. Learn that one and most of the song is already under your hands.

TEMPO
160 BPM
TIME
4/4
BARS
203
LENGTH
5:04
DIFFICULTY
91/100

The beat, written out

LOOP · 160 BPM
CARRY ON · BAR 8

It is played on ride, snare and kick, counted in sixteenth notes. On its own it scores 80 out of 100 -- hard -- and the thing that decides that is how many notes a second it asks for.

The whole song is 91 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 88 BPM -- and adds the notes back over 5 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, ride pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 88, 106, 124, 142 and 160 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Carry On use?

A one-bar groove on ride, snare and kick, in 4/4 at 160 BPM, counted in sixteenth notes. It is written out above, and it covers 36.5% of the bars the kit plays.

Where does the beat come in?

Bars 7-8, 15-20, 54 and 56, and 15 more places. The time is kept on the hi-hat to start with, and it changes 23 times over the song.

Is the beat in Carry On hard?

80 out of 100 on its own -- hard. The song as a whole is 91 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 203 BARS ANALYSED