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Creepymane · Dares Devil

EXERCISE 1 OF 84
Groove AF -- Chorus (a two-bar phrase)
0 / 168 BARS COVERED
0 / 84 PASSED · 18 BARS LIT · IN THE CHORUS, CHORUS 2, CHORUS 3
PART B
PART F
PART I
CHORUS
CHORUS 2
PART AD
PART AJ
CHORUS 3
PART AV
16 groovesAFAJFIAV+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 18
FILL · 12
LAND · 12
RUN · 2
JOIN · 18
LINK · 8
SECTION · 13
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Creepymane on drums

168 bars of 4/4 at 150 BPM, about 4:29 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
150 BPM
TIME
4/4
BARS
168
LENGTH
4:29
DIFFICULTY
96/100

kick and crashes through bars 1-10, ride through bars 11-18, hi-hat through bars 19-36, toms through bars 37-39, hi-hat through bars 40-47 and snare through bars 48-63, and 9 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 72-74, 76-78 and 88-90, and 3 more places -- 10.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    72                                               73
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x-----------x-----------x-----------x-----------|x-----------x-----------x-----------x-----------|
SD |------------------------x-----------------------|------------------------x-----------------------|
BD |x-------x-x-x-x-x-x-x-x-x-----------------------|------------------------x-------x---x---x---x-x-|
Creepymane -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

12 fills to learn, played 14 times: bars 9, 22, 26, 30, 34, 35 and 8 more.

What the course does

It cuts the song into 71 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AF -- 3 exercises, about 23 minutes. Open above.
  2. The grooves the song is built on -- AJ -- 1 exercise, about 17 minutes.
  3. The grooves the song is built on -- F -- 1 exercise, about 23 minutes.
  4. Through Part B and Part F -- 5 exercises, about 28 minutes.
  5. Through Part B and Part F -- 3 exercises, about 28 minutes.
  6. Through Part F and Part I -- 4 exercises, about 30 minutes.
  7. Through Part F and Part I -- 6 exercises, about 27 minutes.
  8. Through Part I -- 3 exercises, about 11 minutes.
  9. and 15 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Creepymane?

150 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Creepymane hard to play on drums?

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 55 out of 100; the rest of the number is everything around it.

How long is the drum part?

168 bars, about 4:29 at the written tempo. The course breaks it into 71 exercises over 23 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Creepymane?

12 fills to learn, played 14 times: bars 9, 22, 26, 30, 34, 35 and 8 more.

READ OFF THE SCORE ITSELF · 168 BARS ANALYSED