LORNA SHORE · DRUM FILLS

The drum fills in Cursed To Die

15 fills to learn, played 95 times across 147 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
130 BPM
TIME
4/4
BARS
147
LENGTH
4:31
DIFFICULTY
98/100

Bar 9, and 21 more times

LOOP · 130 BPM
PLAYED AT BARS 9-30 · LANDS ON BAR 31

On crash, ride, hi-hat, snare, high tom, mid tom and kick. 96 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 33, and 21 more times

LOOP · 130 BPM
PLAYED AT BARS 33-54 · LANDS ON BAR 55

On crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. 100 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 55. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 56, and 14 more times

LOOP · 130 BPM
PLAYED AT BARS 56-70 · LANDS ON BAR 71

On crash, ride, hi-hat, snare, high tom, mid tom and kick. 92 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 71. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73, and 5 more times

LOOP · 130 BPM
PLAYED AT BARS 73-78 · LANDS ON BAR 79

On crash, snare and kick. 51 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 79. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 83

LOOP · 130 BPM
PLAYED AT BAR 83 · LANDS ON BAR 84

On crash and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 84. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 85, and 3 more times

LOOP · 130 BPM
PLAYED AT BARS 85-88 · LANDS ON BAR 89

On crash, hi-hat, snare, mid tom, floor tom and kick. 57 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 89. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 92

LOOP · 130 BPM
PLAYED AT BAR 92 · LANDS ON BAR 93

On crash, mid tom, floor tom and kick. 33 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 93. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 95, and 5 more times

LOOP · 130 BPM
PLAYED AT BARS 95-96, 103-104 AND 111-112 · LANDS ON BAR 97

On crash, snare and kick. 31 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 97. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 100, and 1 more time

LOOP · 130 BPM
PLAYED AT BARS 100 AND 108 · LANDS ON BAR 101

On crash, snare and kick. 27 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 101. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 120

LOOP · 130 BPM
PLAYED AT BAR 120 · LANDS ON BAR 121

On crash, snare, high tom and kick. 61 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 121. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 124, and 1 more time

LOOP · 130 BPM
PLAYED AT BARS 124 AND 140 · LANDS ON BAR 125

On crash, snare, high tom, mid tom and kick. 55 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 125. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 127, and 4 more times

LOOP · 130 BPM
PLAYED AT BARS 127-131 · LANDS ON BAR 132

On crash, hi-hat, snare, high tom, mid tom and kick. 88 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 132. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 133, and 3 more times

LOOP · 130 BPM
PLAYED AT BARS 133-136 · LANDS ON BAR 137

On crash, hi-hat, snare, high tom and kick. 94 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 137. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 138, and 1 more time

LOOP · 130 BPM
PLAYED AT BARS 138 AND 142 · LANDS ON BAR 139

On crash, snare, high tom and kick. 54 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 139. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 144, and 1 more time

LOOP · 130 BPM
PLAYED AT BARS 144-145 · LANDS ON BAR 146

On crash, snare, high tom, mid tom, floor tom and kick. 56 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 146. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Cursed To Die?

15 distinct fills, played 95 times: bars 9-30, 33-54, 56-70, 73-78, 83 and 85-88, and 14 more places.

What is the hardest fill in Cursed To Die?

The one at bar 33, at 100 out of 100. 147 bars of 4/4 at 130 BPM, about 4:31 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 147 BARS ANALYSED