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Damage, Inc. · Metallica

EXERCISE 32 OF 62
Groove R
157 / 198 BARS COVERED
0 / 62 PASSED · 2 BARS LIT · IN THE PART Q
CHORUS
CHORUS 2
PART Q
CHORUS 3
OUTRO
7 groovesFADQBA+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 15
LAND · 15
RUN · 3
JOIN · 6
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Damage, Inc. on drums

198 bars, 16:07, at 49 BPM: slow enough that every note is exposed. Crash, hi-hat, snare, high tom, mid tom, floor tom and kick and nothing else.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
49 BPM
TIME
4/4
BARS
198
LENGTH
16:07
DIFFICULTY
62/100

silence through bars 1-4, hi-hat through bars 5-10, snare through bars 11-12, hi-hat through bars 13-18, toms through bars 19-20 and hi-hat through bars 21-26, and 26 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 13-15, 17-18 and 21-25, and 19 more places -- 40.8% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    43
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |x----x--x---xx--|
Damage, Inc. -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

15 fills to learn, played 31 times: bars 9, 10, 11, 12, 26, 27 and 25 more.

What the course does

It cuts the song into 46 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F, AD -- 2 exercises, about 29 minutes.
  2. The grooves the song is built on -- H (a two-bar phrase) -- 4 exercises, about 25 minutes.
  3. Through the Chorus -- 4 exercises, about 26 minutes.
  4. Through the Chorus -- 4 exercises, about 29 minutes.
  5. Bars 13-73 -- 9 exercises, about 33 minutes.
  6. Bars 95-101 -- 3 exercises, about 21 minutes.
  7. Through Part Q -- 5 exercises, about 24 minutes.
  8. Through Part Q -- 3 exercises, about 30 minutes. Open above.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Damage, Inc.?

49 BPM, in 4/4, with the time kept in sixteenth notes. Slow enough to hear every mistake, which is why the room lets you sit at the written tempo rather than under it.

Is Damage, Inc. hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 41 out of 100; the rest of the number is everything around it.

How long is the drum part?

198 bars, about 16:07 at the written tempo. The course breaks it into 46 exercises over 13 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Damage, Inc.?

15 fills to learn, played 31 times: bars 9, 10, 11, 12, 26, 27 and 25 more.

READ OFF THE SCORE ITSELF · 198 BARS ANALYSED