GANG OF FOUR · DRUM FILLS

The drum fills in Damaged Goods

5 fills to learn, played 8 times across 135 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
158 BPM
TIME
4/4
BARS
135
LENGTH
3:25
DIFFICULTY
60/100

Bar 8

LOOP · 158 BPM
PLAYED AT BAR 8 · LANDS ON BAR 9

On snare. 19 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 9. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 32

LOOP · 158 BPM
PLAYED AT BAR 32 · LANDS ON BAR 33

On hi-hat, snare and kick. 64 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 89

LOOP · 158 BPM
PLAYED AT BAR 89 · LANDS ON BAR 90

On hi-hat, snare and kick. 72 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 90. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 109, and 1 more time

LOOP · 158 BPM
PLAYED AT BARS 109 AND 113 · LANDS ON BAR 110

On hi-hat, snare and kick. 55 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 110. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 133, and 2 more times

LOOP · 158 BPM
PLAYED AT BARS 133-135

On crash, hi-hat, snare, high tom, mid tom and kick. 46 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Damaged Goods?

5 distinct fills, played 8 times: bars 8, 32, 89, 109, 113 and 133-135.

What is the hardest fill in Damaged Goods?

The one at bar 89, at 72 out of 100. 135 bars at 158 BPM -- fast, and 3:25 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom and kick.

READ OFF THE SCORE ITSELF · 135 BARS ANALYSED