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Damaged Goods · Gang Of Four

Damaged Goods · Gang Of Four
EXERCISE 7 OF 22
Fill at bar 89 (a small one)
112 / 135 BARS COVERED
0 / 22 PASSED · 1 BAR LIT · IN THE CHORUS
COUNT-IN
CHORUS
OUTRO 2
4 groovesCS1FHFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 5
LAND · 5
RUN · 1
JOIN · 3
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Damaged Goods on drums

135 bars at 158 BPM -- fast, and 3:25 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom and kick.

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
158 BPM
TIME
4/4
BARS
135
LENGTH
3:25
DIFFICULTY
60/100

silence through bars 1-8, hi-hat through bars 9-109, ride through bars 110-113 and hi-hat through bars 114-135.

The beat

The beat the song is built on is one bar, played through bars 9-31, 33-88 and 90-105, and 5 more places -- 85.9% of every bar the kit plays. Learn that one and the song is very nearly finished.

    10
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x-------x-x-----|
Damaged Goods -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 8 times: bars 8, 32, 89, 109, 113, 133 and 2 more.

What the course does

It cuts the song into 16 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 6 exercises, about 28 minutes.
  2. Through the Chorus and Part F -- 4 exercises, about 29 minutes. Open above.
  3. Bars 104-111 -- 4 exercises, about 29 minutes.
  4. The whole song -- 5 exercises, about 28 minutes.
  5. Through the Outro 2 -- 3 exercises, about 22 minutes.
START THE COURSE ↑

Questions

What BPM is Damaged Goods?

158 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Damaged Goods hard to play on drums?

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

135 bars, about 3:25 at the written tempo. The course breaks it into 16 exercises over 5 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Damaged Goods?

5 fills to learn, played 8 times: bars 8, 32, 89, 109, 113, 133 and 2 more.

READ OFF THE SCORE ITSELF · 135 BARS ANALYSED