KILLSWITCH ENGAGE · DRUM FILLS

The drum fills in Daylight Dies

10 fills to learn, played 15 times across 170 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
90 BPM
TIME
4/4
BARS
170
LENGTH
6:47
DIFFICULTY
53/100

Bar 13, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 13 AND 21 · LANDS ON BAR 14

On crash, snare, floor tom and kick. 38 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 14. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 37

LOOP · 90 BPM
PLAYED AT BAR 37 · LANDS ON BAR 38

On crash, snare, mid tom, floor tom and kick. 46 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 38. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 45

LOOP · 90 BPM
PLAYED AT BAR 45 · LANDS ON BAR 46

On crash, snare, mid tom, floor tom and kick. 21 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 46. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 51

LOOP · 90 BPM
PLAYED AT BAR 51 · LANDS ON BAR 52

On crash, high tom, mid tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 52. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 53

LOOP · 90 BPM
PLAYED AT BAR 53 · LANDS ON BAR 54

On crash, snare, mid tom, floor tom and kick. 34 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 54. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 89

LOOP · 90 BPM
PLAYED AT BAR 89 · LANDS ON BAR 90

On snare, mid tom, floor tom and kick. 48 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 90. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 112, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 112-113 · LANDS ON BAR 114

On crash, high tom, mid tom, floor tom and kick. 41 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 114. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 128, and 3 more times

LOOP · 90 BPM
PLAYED AT BARS 128-129 AND 136-137 · LANDS ON BAR 130

On crash, snare, mid tom, floor tom and kick. 41 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 130. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 161

LOOP · 90 BPM
PLAYED AT BAR 161 · LANDS ON BAR 162

On crash, snare, mid tom, floor tom and kick. 48 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 162. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 169

LOOP · 90 BPM
PLAYED AT BAR 169 · LANDS ON BAR 170

On snare, mid tom, floor tom and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 170. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Daylight Dies?

10 distinct fills, played 15 times: bars 13, 21, 37, 45, 51 and 53, and 6 more places.

What is the hardest fill in Daylight Dies?

The one at bar 89, at 48 out of 100. 170 bars of 4/4 at a walking 90 BPM, 6:47 of playing, on crash, ride, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 170 BARS ANALYSED