NINTENDO · DRUM FILLS

The drum fills in Donkey Kong Melody

5 fills to learn, played 13 times across 307 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
130 BPM
TIME
4/4
BARS
307
LENGTH
9:26
DIFFICULTY
51/100

Bar 35

LOOP · 130 BPM
PLAYED AT BAR 35 · LANDS ON BAR 36

On hi-hat and snare. 18 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 36. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 60

LOOP · 130 BPM
PLAYED AT BAR 60 · LANDS ON BAR 61

On snare, mid tom, floor tom and kick. 48 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 61. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 72, and 1 more time

LOOP · 130 BPM
PLAYED AT BARS 72-73 · LANDS ON BAR 74

On hi-hat, snare, mid tom, floor tom and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 226

LOOP · 130 BPM
PLAYED AT BAR 226 · LANDS ON BAR 227

On high tom, mid tom, floor tom and kick. 52 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 227. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 230, and 7 more times

LOOP · 130 BPM
PLAYED AT BARS 230, 242, 250, 262 AND 270, AND 3 MORE PLACES · LANDS ON BAR 231

On crash, snare and kick. 48 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 231. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Donkey Kong Melody?

5 distinct fills, played 13 times: bars 35, 60, 72-73, 226, 230 and 242, and 6 more places.

What is the hardest fill in Donkey Kong Melody?

The one at bar 230, at 56 out of 100. 307 bars of 4/4 at 130 BPM, about 9:26 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 307 BARS ANALYSED