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Doomsayer · Hatebreed

EXERCISE 10 OF 16
Groove G -- Outro
91 / 130 BARS COVERED
0 / 16 PASSED · 13 BARS LIT · IN THE CHORUS 2, OUTRO
PART S2
CHORUS
PART E
CHORUS 2
PART E
OUTRO
6 groovesCGES2S7+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 1
LAND · 1
RUN · 2
JOIN · 3
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Doomsayer on drums

130 bars at 160 BPM -- fast, and 3:15 of it without a break -- on crash, hi-hat, snare and kick.

50 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
160 BPM
TIME
4/4
BARS
130
LENGTH
3:15
DIFFICULTY
50/100

silence through bars 1-4, snare through bars 5-52, kick and crashes through bars 53-55, snare through bars 56-104, kick and crashes through bars 105-107 and silence through bars 108-113, and 1 more change after that.

The beat

The beat the song is built on is one bar, played through bars 13-20, 24 and 28, and 13 more places -- 33.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    13
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |x---x---x---x---|
BD |xxxxxxxxxxxxxxxx|
Doomsayer -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

1 fill to learn, played 1 time: bar 106.

What the course does

It cuts the song into 14 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 2 exercises, about 19 minutes.
  2. The grooves the song is built on -- D, E -- 3 exercises, about 30 minutes.
  3. Bars 11-55 -- 4 exercises, about 18 minutes.
  4. Bars 54-120 -- 5 exercises, about 27 minutes. Open above.
  5. The whole song -- 2 exercises, about 14 minutes.
START THE COURSE ↑

Questions

What BPM is Doomsayer?

160 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Doomsayer hard to play on drums?

50 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 49 out of 100; the rest of the number is everything around it.

How long is the drum part?

130 bars, about 3:15 at the written tempo. The course breaks it into 14 exercises over 5 sittings, about 22 minutes each.

What do I need on the kit?

crash, hi-hat, snare and kick. Nothing in the part asks for anything else.

How many fills are in Doomsayer?

1 fill to learn, played 1 time: bar 106.

READ OFF THE SCORE ITSELF · 130 BARS ANALYSED