Doomsayer · Hatebreed

130 bars at 160 BPM -- fast, and 3:15 of it without a break -- on crash, hi-hat, snare and kick.

Metalcore / HardcoreMetal150 BPM and upFour drums or fewer
TEMPO
160 BPM
TIME
4/4
BARS
130
LENGTH
3:15
DIFFICULTY
50/100
THE BEAT

One bar, and 33% of the song

The beat the song is built on is one bar, played through bars 13-20, 24 and 28, and 13 more places -- 33.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

LOOP · 160 BPM
DOOMSAYER · BAR 13
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

1 fill to learn, played 1 time: bar 106.

LOOP · 160 BPM
BAR 106 · LANDS ON BAR 107
EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

130 bars across 8 sections: 90 keep time, 1 is a fill, 25 are stops and 9 are silent. The longest unbroken stretch of time is bars 14-47.

PART S2
CHORUS
PART E
CHORUS 2
PART E
OUTRO
6 groovesCGES2S7+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Doomsayer?

160 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Doomsayer hard to play on drums?

50 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 49 out of 100; the rest of the number is everything around it.

How long is the drum part?

130 bars, about 3:15 at the written tempo. The course breaks it into 14 exercises over 5 sittings, about 22 minutes each.

What do I need on the kit?

crash, hi-hat, snare and kick. Nothing in the part asks for anything else.

How many fills are in Doomsayer?

1 fill to learn, played 1 time: bar 106.

READ OFF THE SCORE ITSELF · 130 BARS ANALYSED
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