← SONGS

Doomtech · Vein

EXERCISE 1 OF 71
Groove AV -- Part AV
0 / 166 BARS COVERED
0 / 71 PASSED · 13 BARS LIT · IN THE PART AV
PART B
CHORUS
PART E
PART X
PART S
PART AV
OUTRO
BREAK
12 groovesKAVS12ES+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 18
LAND · 18
RUN · 4
JOIN · 8
LINK · 2
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Doomtech on drums

166 bars at 204 BPM -- fast, and 3:45 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
204 BPM
TIME
4/4
BARS
166
LENGTH
3:45
DIFFICULTY
42/100

hi-hat through bars 1-33, snare through bars 34-42, kick and crashes through bars 43-50, snare through bars 51-66, ride through bars 67-79 and snare through bars 80-95, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 109-111, 113-115 and 117-123 -- 9.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    111
    1e+a2e+a3e+a4e+a5e+a6e+a
CC |x---x---x---x---x---x---|
SD |------------x-----------|
BD |x-----x---x-----x---x---|
Doomtech -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 39 times: bars 16, 18, 20, 29, 30, 31 and 33 more.

What the course does

It cuts the song into 52 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AV -- 4 exercises, about 23 minutes. Open above.
  2. The grooves the song is built on -- B -- 2 exercises, about 21 minutes.
  3. The grooves the song is built on -- K -- 3 exercises, about 28 minutes.
  4. Bars 3-17 -- 5 exercises, about 28 minutes.
  5. Through Part S3 and the Chorus -- 7 exercises, about 32 minutes.
  6. Through the Chorus and Part E -- 6 exercises, about 19 minutes.
  7. Through Part E -- 5 exercises, about 26 minutes.
  8. Bars 44-79 -- 6 exercises, about 27 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Doomtech?

204 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Doomtech hard to play on drums?

42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 33 out of 100; the rest of the number is everything around it.

How long is the drum part?

166 bars, about 3:45 at the written tempo. The course breaks it into 52 exercises over 15 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Doomtech?

18 fills to learn, played 39 times: bars 16, 18, 20, 29, 30, 31 and 33 more.

READ OFF THE SCORE ITSELF · 166 BARS ANALYSED