← SONGS

Dope Fiend · Acid Bath

EXERCISE 18 OF 51
Groove N (a two-bar phrase)
65 / 126 BARS COVERED
0 / 51 PASSED · 4 BARS LIT · IN THE PART K
PART C
CHORUS
PART K
PART V
PART R
PART AG
PART C
11 groovesHCVKR+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 7
LAND · 7
RUN · 3
JOIN · 8
LINK · 4
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Dope Fiend on drums

126 bars of 4/4 at a walking 83 BPM, 6:13 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

71 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
83 BPM
TIME
4/4
BARS
126
LENGTH
6:13
DIFFICULTY
71/100

snare through bars 2-10, silence through bars 11-12, snare through bars 13-14, hi-hat through bars 15-16, snare through bars 17-18 and hi-hat through bars 19-20, and 12 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 3-5, 7-8 and 102-109, and 2 more places -- 14.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    3                                                4
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x-----x-----x-----x-----x-----x-----x-----x-----|x-----x-----x-----x-----x-----x-----x--x--x-----|
SD |------------x--------x--------------x--x--------|------------x-----------x--x--------------------|
BD |x--------xxx------x-----x--------xxx------x-----|x-----x--x-----------xxx------x-----x--x--x-----|
Dope Fiend -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 11 times: bars 2, 6, 25, 57, 61, 83 and 5 more.

What the course does

It cuts the song into 43 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 6 exercises, about 33 minutes.
  2. The grooves the song is built on -- K, H -- 3 exercises, about 30 minutes.
  3. Through the Chorus -- 4 exercises, about 30 minutes.
  4. Through the Chorus and Part K -- 4 exercises, about 32 minutes.
  5. Through Part K -- 1 exercise, about 19 minutes. Open above.
  6. Through Part K -- 1 exercise, about 16 minutes.
  7. Bars 57-92 -- 4 exercises, about 29 minutes.
  8. Through Part K and Part V -- 4 exercises, about 30 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Dope Fiend?

83 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Dope Fiend hard to play on drums?

71 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 55 out of 100; the rest of the number is everything around it.

How long is the drum part?

126 bars, about 6:13 at the written tempo. The course breaks it into 43 exercises over 15 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Dope Fiend?

7 fills to learn, played 11 times: bars 2, 6, 25, 57, 61, 83 and 5 more.

READ OFF THE SCORE ITSELF · 126 BARS ANALYSED