SEVENDUST · DRUM BEAT

The drum beat in Enemy

The beat the song is built on is one bar, played through bars 5-8, 13-15 and 17-19, and 12 more places -- 62.5% of every bar the kit plays. Learn that one and the song is very nearly finished.

TEMPO
110 BPM
TIME
4/4
BARS
80
LENGTH
2:55
DIFFICULTY
61/100

The beat, written out

LOOP · 110 BPM
ENEMY · BAR 13

It is played on crash, snare and kick, counted in sixteenth notes. On its own it scores 45 out of 100 -- a step up -- and the thing that decides that is the independence between the hands and the feet.

The whole song is 61 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 83 BPM, and adds the notes back a rung at a time -- 3 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, and nothing else. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 83, 96 and 110 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Enemy use?

A one-bar groove on crash, snare and kick, in 4/4 at 110 BPM, counted in sixteenth notes. It is written out above, and it covers 62.5% of the bars the kit plays.

Where does the beat come in?

Bars 5-8, 13-15, 17-19 and 21-23, and 11 more places. The time is kept on the hi-hat to start with, and it changes 7 times over the song.

Is the beat in Enemy hard?

45 out of 100 on its own -- a step up. The song as a whole is 61 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 80 BARS ANALYSED