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Fast Worms · Intronaut

Fast Worms · Intronaut
EXERCISE 28 OF 49
Fill at bar 51 (a small one)
59 / 163 BARS COVERED
0 / 49 PASSED · 1 BAR LIT · IN THE PART M
CHORUS
PART M
CHORUS 2
OUTRO
BREAK 2
8 groovesS9FANMS6+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 5
FILL · 16
LAND · 16
RUN · 2
JOIN · 5
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Fast Worms on drums

163 bars of 7/4 -- not four -- at 170 BPM, 6:55 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
170 BPM
TIME
7/4
BARS
163
LENGTH
6:55
DIFFICULTY
46/100

toms through bars 3-6, hi-hat through bars 7-15, snare through bars 16-20, hi-hat through bars 21-46, snare through bars 47-52 and hi-hat through bars 53-66, and 3 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 6, 9 and 24, and 6 more places -- 11.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    6
    1e+a2e+a3e+a4e+a5e+a6e+a7e+a
CC |x-------x-------x-------x---|
SD |--------x-------------x-----|
BD |x---x---------x-x---x-----x-|
Fast Worms -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

16 fills to learn, played 48 times: bars 3, 4, 5, 8, 11, 12 and 42 more.

What the course does

It cuts the song into 32 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F -- 3 exercises, about 17 minutes.
  2. The grooves the song is built on -- AN, M -- 2 exercises, about 29 minutes.
  3. Through Part S2 and the Chorus -- 5 exercises, about 28 minutes.
  4. Through the Chorus -- 5 exercises, about 27 minutes.
  5. Through the Chorus -- 6 exercises, about 22 minutes.
  6. Through the Chorus and Part M -- 6 exercises, about 30 minutes.
  7. Through Part M and the Chorus 2 -- 8 exercises, about 31 minutes. Open above.
  8. Through the Chorus 2 and the Break -- 5 exercises, about 20 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Fast Worms?

170 BPM, in 7/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Fast Worms hard to play on drums?

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 33 out of 100; the rest of the number is everything around it.

How long is the drum part?

163 bars, about 6:55 at the written tempo. The course breaks it into 32 exercises over 10 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Fast Worms?

16 fills to learn, played 48 times: bars 3, 4, 5, 8, 11, 12 and 42 more.

READ OFF THE SCORE ITSELF · 163 BARS ANALYSED