THY ART IS MURDER · DRUM FILLS

The drum fills in Flesh Oracle

14 fills to learn, played 33 times across 102 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
106 BPM
TIME
4/4
BARS
102
LENGTH
3:49
DIFFICULTY
85/100

Bar 4, and 2 more times

LOOP · 106 BPM
PLAYED AT BARS 4, 14 AND 36 · LANDS ON BAR 5

On ride, snare, high tom and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 5. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 6, and 1 more time

LOOP · 106 BPM
PLAYED AT BARS 6 AND 8 · LANDS ON BAR 7

On hi-hat, snare, high tom and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 7. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 2 more times

LOOP · 106 BPM
PLAYED AT BARS 10-12 · LANDS ON BAR 13

On crash, hi-hat, snare, high tom, mid tom and kick. 72 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 13. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16, and 2 more times

LOOP · 106 BPM
PLAYED AT BARS 16-18 · LANDS ON BAR 19

On crash, ride, hi-hat, snare, high tom and kick. 96 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 38, and 1 more time

LOOP · 106 BPM
PLAYED AT BARS 38 AND 40 · LANDS ON BAR 39

On hi-hat, snare, high tom and kick. 69 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 39. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 45

LOOP · 106 BPM
PLAYED AT BAR 45 · LANDS ON BAR 46

On crash, snare, high tom, mid tom and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 46. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 53

LOOP · 106 BPM
PLAYED AT BAR 53 · LANDS ON BAR 54

On crash, snare, high tom, mid tom and kick. 26 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 54. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 57

LOOP · 106 BPM
PLAYED AT BAR 57 · LANDS ON BAR 58

On hi-hat, snare, high tom and kick. 96 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 58. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 61

LOOP · 106 BPM
PLAYED AT BAR 61 · LANDS ON BAR 62

On crash, ride, snare, high tom, mid tom, floor tom and kick. 62 out of 100 -- a step up -- and what decides that is how fine the subdivision is. In the song it lands on bar 62. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 69

LOOP · 106 BPM
PLAYED AT BAR 69 · LANDS ON BAR 70

On crash, snare, high tom, mid tom, floor tom and kick. 59 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 70. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 71, and 1 more time

LOOP · 106 BPM
PLAYED AT BARS 71 AND 75 · LANDS ON BAR 72

On crash, hi-hat, snare and kick. 84 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 72. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77, and 8 more times

LOOP · 106 BPM
PLAYED AT BARS 77-85 · LANDS ON BAR 86

On crash, ride, hi-hat, snare, high tom, mid tom and kick. 77 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 86. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 95, and 1 more time

LOOP · 106 BPM
PLAYED AT BARS 95 AND 97 · LANDS ON BAR 96

On crash, snare and kick. 34 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 96. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 101, and 1 more time

LOOP · 106 BPM
PLAYED AT BARS 101-102

On crash, snare and kick. 55 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Flesh Oracle?

14 distinct fills, played 33 times: bars 4, 6, 8, 10-12, 14 and 16-18, and 14 more places.

What is the hardest fill in Flesh Oracle?

The one at bar 16, at 96 out of 100. 102 bars of 4/4 at a walking 106 BPM, 3:49 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 102 BARS ANALYSED