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Flicker Flame · Luke Bowman

Flicker Flame · Luke Bowman
EXERCISE 1 OF 7
Groove A (a two-bar phrase)
0 / 122 BARS COVERED
0 / 7 PASSED · 14 BARS LIT
CHORUS
CHORUS 2
BREAK 2
CHORUS 3
CHORUS 4
BREAK 4
CHORUS 5
CHORUS 6
CHORUS 7
CHORUS 8
CHORUS 9
10 groovesCS4S8S10S12+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 2
RUN · 1
JOIN · 2
SECTION · 1
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Flicker Flame on drums

122 bars of 4/4 at 118 BPM, about 4:08 of playing, on crash, hi-hat, high tom, mid tom, floor tom and kick.

18 out of 100: straightforward, and the one thing to watch is the independence between the hands and the feet.

TEMPO
118 BPM
TIME
4/4
BARS
122
LENGTH
4:08
DIFFICULTY
18/100

hi-hat through bars 1-2, kick and crashes through bars 3-9, toms through bars 10-14, silence through bars 15-38, kick and crashes through bars 39-45 and toms through bars 46-50, and 10 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 1-2, 37-38 and 59-60, and 4 more places -- 16.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    1                2
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |----------------|x-x---x---x---x-|
HH |----o-------o---|----------------|
T2 |x-x-----x-x-----|----------------|
FT |----------------|----xx----------|
BD |x-x-----x-x-----|x-x---x-x-x-----|
Flicker Flame -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

There are no fills to speak of: the part holds one beat the whole way through.

What the course does

It cuts the song into 6 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A (a two-bar phrase), E -- 3 exercises, about 26 minutes. Open above.
  2. The whole song -- 4 exercises, about 25 minutes.
START THE COURSE ↑

Questions

What BPM is Flicker Flame?

118 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Flicker Flame hard to play on drums?

18 out of 100: straightforward, and the one thing to watch is the independence between the hands and the feet. The beat itself is 40 out of 100; the rest of the number is everything around it.

How long is the drum part?

122 bars, about 4:08 at the written tempo. The course breaks it into 6 exercises over 2 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

READ OFF THE SCORE ITSELF · 122 BARS ANALYSED