KING GNU · DRUM BEAT

The drum beat in 飛行艇(full band)

The beat the song is built on is one bar, played through bars 1-3, 9-15 and 25-27, and 3 more places -- 30% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
80 BPM
TIME
4/4
BARS
85
LENGTH
4:14
DIFFICULTY
34/100

The beat, written out

LOOP · 80 BPM
飛行艇(FULL BAND) · BAR 1

It is played on the kick, counted in sixteenth notes. On its own it scores 0 out of 100 -- straightforward -- and the thing that decides that is how fine the subdivision is.

The whole song is 34 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 60 BPM, and adds the notes back a rung at a time -- 3 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

Tempo goes 60, 70 and 80 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does 飛行艇(full band) use?

A one-bar groove on kick, in 4/4 at 80 BPM, counted in sixteenth notes. It is written out above, and it covers 30% of the bars the kit plays.

Where does the beat come in?

Bars 1-3, 9-15, 25-27 and 33-36, and 2 more places. The time is kept on the kick and crashes to start with, and it changes 17 times over the song.

Is the beat in 飛行艇(full band) hard?

0 out of 100 on its own -- straightforward. The song as a whole is 34 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

READ OFF THE SCORE ITSELF · 85 BARS ANALYSED