MACHINE HEAD · DRUM FILLS

The drum fills in Game Over

14 fills to learn, played 23 times across 193 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
128 BPM
TIME
4/4
BARS
193
LENGTH
5:39
DIFFICULTY
66/100

Bar 20, and 2 more times

LOOP · 128 BPM
PLAYED AT BARS 20-22 · LANDS ON BAR 23

On crash, mid tom, floor tom and kick. 53 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 42, and 3 more times

LOOP · 128 BPM
PLAYED AT BARS 42-43 AND 166-167 · LANDS ON BAR 44

On crash, mid tom, floor tom and kick. 45 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 44. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 50, and 2 more times

LOOP · 128 BPM
PLAYED AT BARS 50, 54 AND 70 · LANDS ON BAR 51

On snare, floor tom and kick. 64 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 51. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 58, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 58 AND 74 · LANDS ON BAR 59

On snare, floor tom and kick. 57 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 59. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 62

LOOP · 128 BPM
PLAYED AT BAR 62 · LANDS ON BAR 63

On crash, snare, high tom and kick. 70 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 63. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 78

LOOP · 128 BPM
PLAYED AT BAR 78 · LANDS ON BAR 79

On crash, snare, high tom, mid tom, floor tom and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 79. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 90

LOOP · 128 BPM
PLAYED AT BAR 90 · LANDS ON BAR 91

On snare and floor tom. 40 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 91. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 98

LOOP · 128 BPM
PLAYED AT BAR 98 · LANDS ON BAR 99

On high tom, mid tom and floor tom. 42 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 99. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 116

LOOP · 128 BPM
PLAYED AT BAR 116 · LANDS ON BAR 117

On high tom, mid tom and floor tom. 43 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 117. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 118

LOOP · 128 BPM
PLAYED AT BAR 118 · LANDS ON BAR 119

On high tom, mid tom and floor tom. 45 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 119. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 122

LOOP · 128 BPM
PLAYED AT BAR 122 · LANDS ON BAR 123

On high tom, mid tom and floor tom. 51 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 123. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 124, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 124 AND 128 · LANDS ON BAR 125

On snare, mid tom, floor tom and kick. 50 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 125. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 176

LOOP · 128 BPM
PLAYED AT BAR 176 · LANDS ON BAR 177

On hi-hat, snare, floor tom and kick. 75 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 177. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 180

LOOP · 128 BPM
PLAYED AT BAR 180 · LANDS ON BAR 181

On crash, snare, high tom, mid tom, floor tom and kick. 72 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 181. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Game Over?

14 distinct fills, played 23 times: bars 20-22, 42-43, 50, 54, 58 and 62, and 13 more places.

What is the hardest fill in Game Over?

The one at bar 176, at 75 out of 100. 193 bars of 4/4 at 128 BPM, about 5:39 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 193 BARS ANALYSED