ALEXANDRE BELCHIOR · DRUM BEAT

The drum beat in Get Fun

The beat the song is built on is one bar, played through bars 11-61 and 64-78 -- 91.7% of every bar the kit plays. Learn that one and the song is very nearly finished.

TEMPO
120 BPM
TIME
4/4
BARS
79
LENGTH
2:38
DIFFICULTY
97/100

The beat, written out

LOOP · 120 BPM
GET FUN · BAR 12

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 88 out of 100 -- hard -- and the thing that decides that is how many notes a second it asks for.

The whole song is 97 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 66 BPM -- and adds the notes back over 5 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 66, 80, 93, 107 and 120 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Get Fun use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 120 BPM, counted in sixteenth notes. It is written out above, and it covers 91.7% of the bars the kit plays.

Where does the beat come in?

Bars 11-61 and 64-78. The time is kept on the silence to start with, and it changes 2 times over the song.

Is the beat in Get Fun hard?

88 out of 100 on its own -- hard. The song as a whole is 97 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

READ OFF THE SCORE ITSELF · 79 BARS ANALYSED