RED HOT CHILI PEPPERS · DRUM BEAT

The drum beat in Get Up And Jump

The beat the song is built on is one bar, played through bars 1, 3 and 5, and 11 more places -- 75.8% of every bar the kit plays. Learn that one and the song is very nearly finished.

TEMPO
131 BPM
TIME
4/4
BARS
91
LENGTH
2:47
DIFFICULTY
65/100

The beat, written out

LOOP · 131 BPM
GET UP AND JUMP · BAR 10

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 57 out of 100 -- a step up -- and the thing that decides that is the speed of the hand keeping time.

The whole song is 65 out of 100, so the beat is most of what the song asks for. Get it clean and the rest follows.

How to get it under your hands

A part this hard is not learned by playing it slowly and hoping. The room opens it on its simplest reduction -- the timekeeper alone, at 85 BPM -- and adds the notes back over 4 rungs, each with a tempo to reach and a gate to pass before the next.

  1. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  2. Every note, flat. All the notes, but the hi-hat stays closed and nothing is ghosted or accented.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 85, 100, 116 and 131 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Get Up And Jump use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 131 BPM, counted in sixteenth notes. It is written out above, and it covers 75.8% of the bars the kit plays.

Where does the beat come in?

Bars 1, 3, 5 and 7, and 10 more places. The time is kept on the hi-hat to start with, and it changes 2 times over the song.

Is the beat in Get Up And Jump hard?

57 out of 100 on its own -- a step up. The song as a whole is 65 out of 100: demanding, mostly on the speed of the hand keeping time.

READ OFF THE SCORE ITSELF · 91 BARS ANALYSED