← SONGS

Ghost Of The Navigator · Iron Maiden

EXERCISE 21 OF 59
Groove L -- Part L
115 / 218 BARS COVERED
0 / 59 PASSED · 18 BARS LIT · IN THE PART L, OUTRO
COUNT-IN
CHORUS
PART H
PART L
CHORUS 2
PART H
PART L
CHORUS 3
PART X
OUTRO
9 groovesELHXS1+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 10
LAND · 10
RUN · 2
JOIN · 10
LINK · 5
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Ghost Of The Navigator on drums

218 bars of 4/4 at a walking 100 BPM, 8:43 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
100 BPM
TIME
4/4
BARS
218
LENGTH
8:43
DIFFICULTY
59/100

silence through bars 1-16, hi-hat through bars 17-72, ride through bars 73-88, hi-hat through bars 89-128, ride through bars 129-144 and hi-hat through bars 145-160, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 25-27, 29-31 and 33-35, and 11 more places -- 20.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    26
    1e+a2e+a3e+a4e+a
HH |o-x-o-x-o-x-o-x-|
SD |----x-------x---|
BD |x-------x-xx-xx-|
Ghost Of The Navigator -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 33 times: bars 24, 28, 48, 52, 60, 63 and 27 more.

What the course does

It cuts the song into 48 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E, H -- 2 exercises, about 25 minutes.
  2. The grooves the song is built on -- O -- 2 exercises, about 29 minutes.
  3. Through Part B and Part C -- 3 exercises, about 29 minutes.
  4. Through Part C and the Chorus -- 5 exercises, about 30 minutes.
  5. Through the Chorus and Part H -- 8 exercises, about 37 minutes.
  6. Through Part H and Part L -- 6 exercises, about 30 minutes. Open above.
  7. Through Part H and Part L -- 4 exercises, about 27 minutes.
  8. Through Part L and the Chorus 2 -- 9 exercises, about 34 minutes.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Ghost Of The Navigator?

100 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Ghost Of The Navigator hard to play on drums?

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 48 out of 100; the rest of the number is everything around it.

How long is the drum part?

218 bars, about 8:43 at the written tempo. The course breaks it into 48 exercises over 13 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Ghost Of The Navigator?

10 fills to learn, played 33 times: bars 24, 28, 48, 52, 60, 63 and 27 more.

READ OFF THE SCORE ITSELF · 218 BARS ANALYSED