← SONGS

Glints Collide · Meshuggah

EXERCISE 3 OF 52
Groove W -- Part W (a two-bar phrase)
42 / 169 BARS COVERED
0 / 52 PASSED · 16 BARS LIT · IN THE PART R, PART W
CHORUS
PART J
PART M
PART J
PART R
PART W
PART AA
OUTRO
7 groovesAAAWJM+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 7
FILL · 11
LAND · 11
RUN · 1
JOIN · 8
LINK · 7
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Glints Collide on drums

169 bars of 4/4 at 140 BPM, about 4:55 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

73 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
140 BPM
TIME
4/4
BARS
169
LENGTH
4:55
DIFFICULTY
73/100

toms through bars 1-17, hi-hat through bars 18-34, snare through bars 35-49, hi-hat through bars 50-65, snare through bars 66-87 and hi-hat through bars 88-103, and 3 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 21-22, 25-26 and 29-30, and 6 more places -- 15.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    21               22
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |----------------|------------x---|
HH |o---o---o---o---|o---o---o-------|
SD |x-------x-----x-|------x-----x---|
BD |---x--x--x------|-x--x--x-------x|
HF |x-x-x-x-x-x-x-x-|x-x-x-x-x-x-x-x-|
Glints Collide -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

11 fills to learn, played 58 times: bars 1, 2, 3, 4, 12, 41 and 52 more.

What the course does

It cuts the song into 40 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- J, H (a two-bar phrase) -- 2 exercises, about 30 minutes.
  2. The grooves the song is built on -- W -- 1 exercise, about 16 minutes. Open above.
  3. Through the Chorus -- 4 exercises, about 35 minutes.
  4. Through the Chorus and Part J -- 4 exercises, about 18 minutes.
  5. Through Part J and Part M -- 5 exercises, about 32 minutes.
  6. Through Part J and Part M -- 6 exercises, about 28 minutes.
  7. Through Part J and Part R -- 5 exercises, about 32 minutes.
  8. Through Part R and Part W -- 7 exercises, about 34 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Glints Collide?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Glints Collide hard to play on drums?

73 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 53 out of 100; the rest of the number is everything around it.

How long is the drum part?

169 bars, about 4:55 at the written tempo. The course breaks it into 40 exercises over 12 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Glints Collide?

11 fills to learn, played 58 times: bars 1, 2, 3, 4, 12, 41 and 52 more.

READ OFF THE SCORE ITSELF · 169 BARS ANALYSED