ARCHAEON · DRUM FILLS

The drum fills in Hallowed warrior (WIP)

10 fills to learn, played 21 times across 134 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
145 BPM
TIME
4/4
BARS
134
LENGTH
3:41
DIFFICULTY
94/100

Bar 5, and 3 more times

LOOP · 145 BPM
PLAYED AT BARS 5, 21, 45 AND 95 · LANDS ON BAR 6

On crash, snare, high tom, mid tom, floor tom and kick. 62 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 9, and 2 more times

LOOP · 145 BPM
PLAYED AT BARS 9, 25 AND 49 · LANDS ON BAR 10

On snare, high tom, mid tom, floor tom and kick. 53 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 10. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 35, and 2 more times

LOOP · 145 BPM
PLAYED AT BARS 35, 39 AND 51 · LANDS ON BAR 36

On crash, hi-hat, snare and kick. 68 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 36. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 41, and 1 more time

LOOP · 145 BPM
PLAYED AT BARS 41 AND 57 · LANDS ON BAR 42

On ride, snare and kick. 60 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 42. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73

LOOP · 145 BPM
PLAYED AT BAR 73 · LANDS ON BAR 74

On crash, ride, snare and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 75, and 1 more time

LOOP · 145 BPM
PLAYED AT BARS 75 AND 79 · LANDS ON BAR 76

On crash, snare and kick. 57 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 76. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77, and 1 more time

LOOP · 145 BPM
PLAYED AT BARS 77 AND 81 · LANDS ON BAR 78

On snare, high tom, mid tom and kick. 41 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 78. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 85

LOOP · 145 BPM
PLAYED AT BAR 85 · LANDS ON BAR 86

On crash, snare and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 86. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 90, and 1 more time

LOOP · 145 BPM
PLAYED AT BARS 90-91 · LANDS ON BAR 92

On snare and kick. 30 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 92. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 107

LOOP · 145 BPM
PLAYED AT BAR 107 · LANDS ON BAR 108

On crash, ride, snare and kick. 62 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 108. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Hallowed warrior (WIP)?

10 distinct fills, played 21 times: bars 5, 9, 21, 25, 35 and 39, and 14 more places.

What is the hardest fill in Hallowed warrior (WIP)?

The one at bar 35, at 75 out of 100. 134 bars of 4/4 at 145 BPM, about 3:41 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 134 BARS ANALYSED