GRAVEWORM · DRUM FILLS

The drum fills in Hateful Design

6 fills to learn, played 13 times across 154 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
156 BPM
TIME
4/4
BARS
154
LENGTH
3:57
DIFFICULTY
53/100

Bar 34

LOOP · 156 BPM
PLAYED AT BAR 34 · LANDS ON BAR 35

On crash, snare and kick. 40 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 50

LOOP · 156 BPM
PLAYED AT BAR 50 · LANDS ON BAR 51

On crash, snare and kick. 40 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 51. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 63, and 3 more times

LOOP · 156 BPM
PLAYED AT BARS 63, 71, 135 AND 143 · LANDS ON BAR 64

On crash, ride, snare and kick. 46 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 64. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 66, and 1 more time

LOOP · 156 BPM
PLAYED AT BARS 66 AND 138 · LANDS ON BAR 67

On crash, ride and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 67. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 82, and 3 more times

LOOP · 156 BPM
PLAYED AT BARS 82, 90, 122 AND 150 · LANDS ON BAR 83

On crash, hi-hat, snare and kick. 26 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 83. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 106

LOOP · 156 BPM
PLAYED AT BAR 106 · LANDS ON BAR 107

On crash, hi-hat, snare, high tom and kick. 62 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 107. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Hateful Design?

6 distinct fills, played 13 times: bars 34, 50, 63, 66, 71 and 82, and 7 more places.

What is the hardest fill in Hateful Design?

The one at bar 106, at 62 out of 100. 154 bars at 156 BPM -- fast, and 3:57 of it without a break -- on crash, ride, hi-hat, snare, high tom and kick.

READ OFF THE SCORE ITSELF · 154 BARS ANALYSED