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Head On Collision · New Found Glory

EXERCISE 1 OF 58
Groove B -- Chorus 2
0 / 145 BARS COVERED
0 / 58 PASSED · 32 BARS LIT
CHORUS
PART F
CHORUS 2
PART D
PART F
CHORUS 3
PART D
CHORUS 4
CHORUS 5
PART D
PART C
OUTRO
OUTRO 2
13 groovesBDFIC+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 10
LAND · 10
RUN · 2
JOIN · 13
LINK · 7
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Head On Collision on drums

145 bars at 162 BPM -- fast, and 3:35 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

47 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
162 BPM
TIME
4/4
BARS
145
LENGTH
3:35
DIFFICULTY
47/100

toms through bars 2-3, snare through bars 4-10, hi-hat through bars 11-26, snare through bars 27-29, toms through bars 30-31 and snare through bars 32-37, and 19 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 3, 7 and 27-29, and 21 more places -- 23.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    7
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-x-x-x---x-x---|
Head On Collision -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 22 times: bars 10, 26, 30, 38, 42, 46 and 16 more.

What the course does

It cuts the song into 47 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 5 exercises, about 24 minutes.
  2. The grooves the song is built on -- C, D -- 4 exercises, about 27 minutes.
  3. Through the Chorus and Part F -- 5 exercises, about 28 minutes.
  4. Bars 8-21 -- 3 exercises, about 23 minutes.
  5. Through Part I and the Chorus 2 -- 4 exercises, about 26 minutes.
  6. Bars 36-135 -- 8 exercises, about 37 minutes.
  7. Bars 52-83 -- 6 exercises, about 28 minutes.
  8. Through Part S15 and Part D -- 5 exercises, about 27 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Head On Collision?

162 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Head On Collision hard to play on drums?

47 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 31 out of 100; the rest of the number is everything around it.

How long is the drum part?

145 bars, about 3:35 at the written tempo. The course breaks it into 47 exercises over 11 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Head On Collision?

10 fills to learn, played 22 times: bars 10, 26, 30, 38, 42, 46 and 16 more.

READ OFF THE SCORE ITSELF · 145 BARS ANALYSED