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Headfirst Slide Into Cooperstown On A Bad Bet · Fall Out Boy

EXERCISE 8 OF 47
Groove E
58 / 112 BARS COVERED
0 / 47 PASSED · 2 BARS LIT · IN THE PART C
PART C
CHORUS
PART S4
PART J
CHORUS 2
PART S7
OUTRO
OUTRO 2
7 groovesFCS7ZJ+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 11
LAND · 11
RUN · 1
JOIN · 6
LINK · 2
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Headfirst Slide Into Cooperstown On A Bad Bet on drums

112 bars of 4/4 at 120 BPM, about 3:44 of playing, on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
120 BPM
TIME
4/4
BARS
112
LENGTH
3:44
DIFFICULTY
52/100

hi-hat through bars 3-29, silence through bars 30-43, snare through bars 44-50, hi-hat through bars 51-64, snare through bars 65-73 and silence through bars 74-86, and 2 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 21-23, 25-27 and 45-47, and 5 more places -- 28.9% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    21               22
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---------------|----------------|
HH |----o---o---o---|o---o---o---o---|
SD |----x-----r-x-r-|--r-x-------x---|
BD |x---x---x---x---|x---x---x---x---|
Headfirst Slide Into Cooperstown On A Bad Bet -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

11 fills to learn, played 15 times: bars 20, 44, 48, 52, 82, 84 and 9 more.

What the course does

It cuts the song into 35 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F, C -- 2 exercises, about 27 minutes.
  2. The grooves the song is built on -- Z -- 5 exercises, about 35 minutes.
  3. Through Part C and the Chorus -- 5 exercises, about 28 minutes. Open above.
  4. Through Part C and the Chorus -- 2 exercises, about 20 minutes.
  5. Bars 27-38 -- 3 exercises, about 28 minutes.
  6. Through Part J and the Chorus 2 -- 7 exercises, about 32 minutes.
  7. Through the Chorus 2 and Part S7 -- 7 exercises, about 30 minutes.
  8. Through Part S7 and the Outro -- 8 exercises, about 28 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Headfirst Slide Into Cooperstown On A Bad Bet?

120 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Headfirst Slide Into Cooperstown On A Bad Bet hard to play on drums?

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 40 out of 100; the rest of the number is everything around it.

How long is the drum part?

112 bars, about 3:44 at the written tempo. The course breaks it into 35 exercises over 10 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Headfirst Slide Into Cooperstown On A Bad Bet?

11 fills to learn, played 15 times: bars 20, 44, 48, 52, 82, 84 and 9 more.

READ OFF THE SCORE ITSELF · 112 BARS ANALYSED