AC/DC · DRUM FILLS

The drum fills in Hell Ain't A Bad Place To Be

9 fills to learn, played 19 times across 135 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
128 BPM
TIME
4/4
BARS
135
LENGTH
4:12
DIFFICULTY
46/100

Bar 3, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 3 AND 15 · LANDS ON BAR 4

On crash, snare, kick and hi-hat foot. 34 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 4. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 13

LOOP · 128 BPM
PLAYED AT BAR 13 · LANDS ON BAR 14

On snare, mid tom, floor tom, kick and hi-hat foot. 24 out of 100 -- straightforward -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 14. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 19, and 2 more times

LOOP · 128 BPM
PLAYED AT BARS 19, 52 AND 85 · LANDS ON BAR 20

On snare and hi-hat foot. 0 out of 100 -- straightforward -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 20. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 43

LOOP · 128 BPM
PLAYED AT BAR 43 · LANDS ON BAR 44

On hi-hat, snare, mid tom, floor tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 44. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 47, and 5 more times

LOOP · 128 BPM
PLAYED AT BARS 47-48, 80-81 AND 110-111 · LANDS ON BAR 49

On crash, hi-hat, snare and kick. 19 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 49. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 50, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 50 AND 83 · LANDS ON BAR 51

On crash, hi-hat, snare and kick. 23 out of 100 -- straightforward -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 51. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 76

LOOP · 128 BPM
PLAYED AT BAR 76 · LANDS ON BAR 77

On hi-hat, snare and kick. 39 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 77. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 106

LOOP · 128 BPM
PLAYED AT BAR 106 · LANDS ON BAR 107

On snare, high tom, floor tom and kick. 24 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 107. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 113, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 113-114 · LANDS ON BAR 115

On crash, hi-hat, snare, floor tom and kick. 36 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 115. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Hell Ain't A Bad Place To Be?

9 distinct fills, played 19 times: bars 3, 13, 15, 19, 43 and 47-48, and 9 more places.

What is the hardest fill in Hell Ain't A Bad Place To Be?

The one at bar 3, at 42 out of 100. 135 bars of 4/4 at 128 BPM, about 4:12 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 135 BARS ANALYSED