← SONGS

Hell Ain't A Bad Place To Be · AC/DC

EXERCISE 40 OF 40
Play the whole song with the record
133 / 135 BARS COVERED
0 / 40 PASSED · 135 BARS LIT
COUNT-IN
PART S2
PART B
CHORUS
PART I
CHORUS 2
PART I
CHORUS 3
BREAK
OUTRO
OUTRO 2
7 groovesGIBQS2+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 9
LAND · 9
RUN · 1
JOIN · 6
LINK · 3
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Hell Ain't A Bad Place To Be on drums

135 bars of 4/4 at 128 BPM, about 4:12 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
128 BPM
TIME
4/4
BARS
135
LENGTH
4:12
DIFFICULTY
46/100

snare through bars 2-3, kick and crashes through bars 4-5, snare through bars 6-7, kick and crashes through bars 8-9, snare through bars 10-15 and kick and crashes through bars 16-19, and 5 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 20-42, 53-75 and 86-99, and 4 more places -- 51.5% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    21
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x-------x-------|
Hell Ain't A Bad Place To Be -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 19 times: bars 3, 13, 15, 19, 43, 47 and 13 more.

What the course does

It cuts the song into 30 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G, I -- 4 exercises, about 28 minutes.
  2. The grooves the song is built on -- D -- 6 exercises, about 24 minutes.
  3. Through Part S2 and Part B -- 5 exercises, about 28 minutes.
  4. Bars 5-51 -- 8 exercises, about 28 minutes.
  5. Bars 51-89 -- 5 exercises, about 21 minutes.
  6. Bars 100-115 -- 6 exercises, about 27 minutes.
  7. Through the Outro and the Outro 2 -- 5 exercises, about 30 minutes.
  8. The whole song -- 1 exercise, about 10 minutes. Open above.
START THE COURSE ↑

Questions

What BPM is Hell Ain't A Bad Place To Be?

128 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Hell Ain't A Bad Place To Be hard to play on drums?

46 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 30 out of 100; the rest of the number is everything around it.

How long is the drum part?

135 bars, about 4:12 at the written tempo. The course breaks it into 30 exercises over 8 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Hell Ain't A Bad Place To Be?

9 fills to learn, played 19 times: bars 3, 13, 15, 19, 43, 47 and 13 more.

READ OFF THE SCORE ITSELF · 135 BARS ANALYSED