ADRAMELECH · DRUM FILLS

The drum fills in Heroes In Godly Blaze

20 fills to learn, played 28 times across 87 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
90 BPM
TIME
4/4
BARS
87
LENGTH
3:40
DIFFICULTY
93/100

Bar 1

LOOP · 90 BPM
PLAYED AT BAR 1 · LANDS ON BAR 2

On hi-hat, snare, mid tom, floor tom and kick. 53 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 2. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 5

LOOP · 90 BPM
PLAYED AT BAR 5 · LANDS ON BAR 6

On crash, ride, snare, mid tom, floor tom and kick. 82 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 7, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 7 AND 22 · LANDS ON BAR 8

On hi-hat, snare and kick. 73 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 8. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 9, and 1 more time

On crash, hi-hat, snare and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 14

LOOP · 90 BPM
PLAYED AT BAR 14 · LANDS ON BAR 15

On crash, ride, snare and kick. 100 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 15. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16

LOOP · 90 BPM
PLAYED AT BAR 16 · LANDS ON BAR 17

On snare and floor tom. 48 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 17. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 24

LOOP · 90 BPM
PLAYED AT BAR 24 · LANDS ON BAR 25

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 76 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 25. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 28

LOOP · 90 BPM
PLAYED AT BAR 28 · LANDS ON BAR 29

On ride, snare, mid tom and kick. 91 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30

LOOP · 90 BPM
PLAYED AT BAR 30 · LANDS ON BAR 31

On snare and floor tom. 46 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34, and 2 more times

LOOP · 90 BPM
PLAYED AT BARS 34, 42 AND 55 · LANDS ON BAR 35

On crash, ride, snare, mid tom, floor tom and kick. 82 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 38, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 38 AND 67 · LANDS ON BAR 39

On crash, ride, hi-hat, snare and kick. 64 out of 100 -- a step up -- and what decides that is how much of it falls off the beat. In the song it lands on bar 39. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 40, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 40 AND 48 · LANDS ON BAR 41

On crash, ride, snare and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 41. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 46

LOOP · 90 BPM
PLAYED AT BAR 46 · LANDS ON BAR 47

On crash, ride, snare, mid tom, floor tom and kick. 66 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 47. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 50, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 50-51 · LANDS ON BAR 52

On crash, ride, snare, mid tom, floor tom and kick. 89 out of 100 -- hard -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 52. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59

LOOP · 90 BPM
PLAYED AT BAR 59 · LANDS ON BAR 60

On crash, ride, snare, mid tom and kick. 76 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 63

LOOP · 90 BPM
PLAYED AT BAR 63 · LANDS ON BAR 64

On crash, ride, snare, mid tom, floor tom and kick. 90 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 64. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 70, and 1 more time

LOOP · 90 BPM
PLAYED AT BARS 70-71 · LANDS ON BAR 72

On crash, hi-hat, snare, mid tom, floor tom and kick. 67 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 72. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 75

LOOP · 90 BPM
PLAYED AT BAR 75 · LANDS ON BAR 76

On crash, ride, snare, mid tom, floor tom and kick. 89 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 76. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77

LOOP · 90 BPM
PLAYED AT BAR 77 · LANDS ON BAR 78

On crash, ride, hi-hat, snare and kick. 89 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 78. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 79

LOOP · 90 BPM
PLAYED AT BAR 79 · LANDS ON BAR 80

On crash, hi-hat, snare, mid tom, floor tom and kick. 88 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 80. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Heroes In Godly Blaze?

20 distinct fills, played 28 times: bars 1, 5, 7, 9-10, 14 and 16, and 19 more places.

What is the hardest fill in Heroes In Godly Blaze?

The one at bar 14, at 100 out of 100. 87 bars of 4/4 at a walking 90 BPM, 3:40 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 87 BARS ANALYSED