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High Water · Sleep Token

EXERCISE 9 OF 61
Groove B
25 / 109 BARS COVERED
0 / 61 PASSED · 2 BARS LIT · IN THE PART C
PART C
PART G
PART S4
PART N
CHORUS
PART T
PART X
OUTRO
OUTRO 2
10 groovesS6ABXCN+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 13
LAND · 13
RUN · 3
JOIN · 7
LINK · 4
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play High Water on drums

109 bars of 4/4 at 122 BPM, about 3:34 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

69 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
122 BPM
TIME
4/4
BARS
109
LENGTH
3:34
DIFFICULTY
69/100

silence through bars 1-4, snare through bars 5-12, hi-hat through bars 13-20, ride through bars 21-25, silence through bars 26-28 and toms through bars 29-45, and 6 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 29-30, 33-34 and 37-38, and 1 more place -- 9.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    29                                               30
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x--------x--x-----------x-----------x-----------|x-----------x-----------x-----------x-----------|
SD |------------------------X-----------------------|------------------------X--------------X--------|
T2 |---------------------------------------x--x-----|---x--x-----------------------x--x--------------|
FT |------------------------------------------------|---------------x--x-----------------------x--x--|
BD |x--------x--------x--------------x-----------x--|---------x-----------x--------------------------|
High Water -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 27 times: bars 8, 12, 20, 24, 29, 30 and 21 more.

What the course does

It cuts the song into 47 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- N -- 3 exercises, about 23 minutes.
  2. Through Part N and the Chorus -- 3 exercises, about 17 minutes.
  3. The grooves the song is built on -- AF (a two-bar phrase), C -- 2 exercises, about 27 minutes.
  4. Through Part C -- 3 exercises, about 21 minutes. Open above.
  5. Through Part C -- 4 exercises, about 32 minutes.
  6. Through Part C and Part G -- 4 exercises, about 29 minutes.
  7. Bars 13-25 -- 5 exercises, about 23 minutes.
  8. Bars 25-45 -- 6 exercises, about 28 minutes.
  9. and 8 more sittings after that.
START THE COURSE ↑

Questions

What BPM is High Water?

122 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is High Water hard to play on drums?

69 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 56 out of 100; the rest of the number is everything around it.

How long is the drum part?

109 bars, about 3:34 at the written tempo. The course breaks it into 47 exercises over 16 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in High Water?

13 fills to learn, played 27 times: bars 8, 12, 20, 24, 29, 30 and 21 more.

READ OFF THE SCORE ITSELF · 109 BARS ANALYSED