MUSE · DRUM FILLS

The drum fills in Hyper Music

7 fills to learn, played 14 times across 91 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
123 BPM
TIME
4/4
BARS
91
LENGTH
2:58
DIFFICULTY
62/100

Bar 6, and 2 more times

LOOP · 123 BPM
PLAYED AT BARS 6, 44 AND 74 · LANDS ON BAR 7

On crash, hi-hat, snare, kick and hi-hat foot. 38 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 7. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 15, and 1 more time

LOOP · 123 BPM
PLAYED AT BARS 15-16 · LANDS ON BAR 17

On crash, ride, snare and high tom. 29 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 17. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 38, and 1 more time

LOOP · 123 BPM
PLAYED AT BARS 38 AND 68 · LANDS ON BAR 39

On hi-hat, snare and kick. 38 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 39. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 40, and 1 more time

LOOP · 123 BPM
PLAYED AT BARS 40 AND 70 · LANDS ON BAR 41

On snare, floor tom and kick. 27 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 41. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 53, and 1 more time

LOOP · 123 BPM
PLAYED AT BARS 53-54 · LANDS ON BAR 55

On crash, ride, snare, high tom, mid tom and kick. 38 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 55. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 82

LOOP · 123 BPM
PLAYED AT BAR 82 · LANDS ON BAR 83

On crash, snare and floor tom. 26 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 83. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 86, and 1 more time

LOOP · 123 BPM
PLAYED AT BARS 86 AND 90 · LANDS ON BAR 87

On crash, snare and kick. 25 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 87. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Hyper Music?

7 distinct fills, played 14 times: bars 6, 15-16, 38, 40, 44 and 53-54, and 6 more places.

What is the hardest fill in Hyper Music?

The one at bar 6, at 46 out of 100. 91 bars of 4/4 at 123 BPM, about 2:58 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 91 BARS ANALYSED